Keysanity clarification
Clarifies how pendant and crystal dungeons are discerned in the keysanity mode.
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				|  | @ -312,7 +312,8 @@ As an alternative to quickswap, opens menu instantly. (default: False) | ||||||
| This setting allows dungeon specific items (Small Key, Big Key, Map, Compass) to be distributed anywhere in the world and not just | This setting allows dungeon specific items (Small Key, Big Key, Map, Compass) to be distributed anywhere in the world and not just | ||||||
| in their native dungeon. Small Keys dropped by enemies or found in pots are not affected. The chest in southeast Skull Woods that | in their native dungeon. Small Keys dropped by enemies or found in pots are not affected. The chest in southeast Skull Woods that | ||||||
| is traditionally a guaranteed Small Key still is. These items will be distributed according to the v26/balanced algorithm, but | is traditionally a guaranteed Small Key still is. These items will be distributed according to the v26/balanced algorithm, but | ||||||
| the rest of the itempool will respect the algorithm setting. | the rest of the itempool will respect the algorithm setting. Music for dungeons is randomized so it cannot be used as a tell | ||||||
|  | for which dungeons contain pendants and crystals; finding a Map for a dungeon will allow the overworld map to display its prize. | ||||||
| 
 | 
 | ||||||
| ``` | ``` | ||||||
| --nodungeonitems | --nodungeonitems | ||||||
|  |  | ||||||
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