Keysanity clarification
Clarifies how pendant and crystal dungeons are discerned in the keysanity mode.
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					@ -312,7 +312,8 @@ As an alternative to quickswap, opens menu instantly. (default: False)
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This setting allows dungeon specific items (Small Key, Big Key, Map, Compass) to be distributed anywhere in the world and not just
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					This setting allows dungeon specific items (Small Key, Big Key, Map, Compass) to be distributed anywhere in the world and not just
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in their native dungeon. Small Keys dropped by enemies or found in pots are not affected. The chest in southeast Skull Woods that
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					in their native dungeon. Small Keys dropped by enemies or found in pots are not affected. The chest in southeast Skull Woods that
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is traditionally a guaranteed Small Key still is. These items will be distributed according to the v26/balanced algorithm, but
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					is traditionally a guaranteed Small Key still is. These items will be distributed according to the v26/balanced algorithm, but
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the rest of the itempool will respect the algorithm setting.
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					the rest of the itempool will respect the algorithm setting. Music for dungeons is randomized so it cannot be used as a tell
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					for which dungeons contain pendants and crystals; finding a Map for a dungeon will allow the overworld map to display its prize.
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```
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					```
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--nodungeonitems
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					--nodungeonitems
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