Fix inverted triforce hunt
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@ -138,7 +138,10 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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if world.goal in ['triforcehunt']:
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if world.goal in ['triforcehunt']:
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region = world.get_region('Hyrule Castle Courtyard', player)
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if world.mode == 'inverted':
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region = world.get_region('Light World',player)
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else:
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region = world.get_region('Hyrule Castle Courtyard', player)
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loc = Location(player, "Murahdahla", parent=region)
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loc = Location(player, "Murahdahla", parent=region)
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loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count
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loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count
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