LttP: fix percentage Triforce Pieces and missed cleanup from #3160 (#3178)

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Silvris 2024-04-19 16:10:10 -05:00 committed by GitHub
parent a06bca95ad
commit 8021ec744f
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2 changed files with 3 additions and 3 deletions

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@ -682,7 +682,7 @@ def get_pool_core(world, player: int):
triforce_pieces = world.triforce_pieces_available[player].value + world.triforce_pieces_extra[player].value
elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage:
percentage = float(world.triforce_pieces_percentage[player].value) / 100
triforce_pieces = round(world.triforce_pieces_required[player].value * percentage, 0)
triforce_pieces = int(round(world.triforce_pieces_required[player].value * percentage, 0))
else: # available
triforce_pieces = world.triforce_pieces_available[player].value

View File

@ -484,8 +484,8 @@ class ALTTPWorld(World):
if state.has('Silver Bow', item.player):
return
elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2
or self.glitches_required == 'no_glitches'
or self.swordless): # modes where silver bow is always required for ganon
or self.multiworld.glitches_required[self.player] == 'no_glitches'
or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon
return 'Silver Bow'
elif self.difficulty_requirements.progressive_bow_limit >= 1:
return 'Bow'