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@ -682,7 +682,7 @@ def get_pool_core(world, player: int):
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triforce_pieces = world.triforce_pieces_available[player].value + world.triforce_pieces_extra[player].value
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elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage:
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percentage = float(world.triforce_pieces_percentage[player].value) / 100
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triforce_pieces = round(world.triforce_pieces_required[player].value * percentage, 0)
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triforce_pieces = int(round(world.triforce_pieces_required[player].value * percentage, 0))
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else: # available
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triforce_pieces = world.triforce_pieces_available[player].value
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@ -484,8 +484,8 @@ class ALTTPWorld(World):
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if state.has('Silver Bow', item.player):
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return
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elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2
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or self.glitches_required == 'no_glitches'
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or self.swordless): # modes where silver bow is always required for ganon
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or self.multiworld.glitches_required[self.player] == 'no_glitches'
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or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon
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return 'Silver Bow'
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elif self.difficulty_requirements.progressive_bow_limit >= 1:
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return 'Bow'
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