LttP: why is item pool called difficulty again?

This commit is contained in:
Fabian Dill 2021-09-13 02:03:59 +02:00
parent c1c92647ca
commit 80c90c0a00
1 changed files with 1 additions and 1 deletions

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@ -1157,7 +1157,7 @@ class Spoiler():
self.world.triforce_pieces_available[player]) self.world.triforce_pieces_available[player])
outfile.write("Pieces required for Triforce: %s\n" % outfile.write("Pieces required for Triforce: %s\n" %
self.world.triforce_pieces_required[player]) self.world.triforce_pieces_required[player])
outfile.write('Difficulty: %s\n' % self.world.item_pool[player]) outfile.write('Difficulty: %s\n' % self.world.difficulty[player])
outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player]) outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player])
outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player]) outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
if self.world.shuffle[player] != "vanilla": if self.world.shuffle[player] != "vanilla":