LttP: why is item pool called difficulty again?
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@ -1157,7 +1157,7 @@ class Spoiler():
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self.world.triforce_pieces_available[player])
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outfile.write("Pieces required for Triforce: %s\n" %
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self.world.triforce_pieces_required[player])
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outfile.write('Difficulty: %s\n' % self.world.item_pool[player])
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outfile.write('Difficulty: %s\n' % self.world.difficulty[player])
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outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player])
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outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
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if self.world.shuffle[player] != "vanilla":
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