fix LttP rom options
This commit is contained in:
		
							parent
							
								
									b5193162bf
								
							
						
					
					
						commit
						8b16ffb629
					
				
							
								
								
									
										74
									
								
								Mystery.py
								
								
								
								
							
							
						
						
									
										74
									
								
								Mystery.py
								
								
								
								
							| 
						 | 
				
			
			@ -770,49 +770,43 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
 | 
			
		|||
                    get_choice("direction", placement, "both")
 | 
			
		||||
                ))
 | 
			
		||||
 | 
			
		||||
    if 'rom' in weights:
 | 
			
		||||
        romweights = weights['rom']
 | 
			
		||||
 | 
			
		||||
        ret.sprite_pool = romweights['sprite_pool'] if 'sprite_pool' in romweights else []
 | 
			
		||||
        ret.sprite = get_choice('sprite', romweights, "Link")
 | 
			
		||||
        if 'random_sprite_on_event' in romweights:
 | 
			
		||||
            randomoneventweights = romweights['random_sprite_on_event']
 | 
			
		||||
            if get_choice('enabled', randomoneventweights, False):
 | 
			
		||||
                ret.sprite = 'randomon'
 | 
			
		||||
                ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
 | 
			
		||||
                ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
 | 
			
		||||
                ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
 | 
			
		||||
                ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
 | 
			
		||||
                ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
 | 
			
		||||
                ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
 | 
			
		||||
                ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
 | 
			
		||||
                ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
 | 
			
		||||
    ret.sprite_pool = weights.get('sprite_pool', [])
 | 
			
		||||
    ret.sprite = get_choice('sprite', weights, "Link")
 | 
			
		||||
    if 'random_sprite_on_event' in weights:
 | 
			
		||||
        randomoneventweights = weights['random_sprite_on_event']
 | 
			
		||||
        if get_choice('enabled', randomoneventweights, False):
 | 
			
		||||
            ret.sprite = 'randomon'
 | 
			
		||||
            ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
 | 
			
		||||
            ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
 | 
			
		||||
            ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
 | 
			
		||||
            ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
 | 
			
		||||
            ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
 | 
			
		||||
            ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
 | 
			
		||||
            ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
 | 
			
		||||
            ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
 | 
			
		||||
 | 
			
		||||
                if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
 | 
			
		||||
                        and 'sprite' in romweights:  # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
 | 
			
		||||
                    for key, value in romweights['sprite'].items():
 | 
			
		||||
                        if key.startswith('random'):
 | 
			
		||||
                            ret.sprite_pool += ['random'] * int(value)
 | 
			
		||||
                        else:
 | 
			
		||||
                            ret.sprite_pool += [key] * int(value)
 | 
			
		||||
            if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
 | 
			
		||||
                    and 'sprite' in weights:  # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
 | 
			
		||||
                for key, value in weights['sprite'].items():
 | 
			
		||||
                    if key.startswith('random'):
 | 
			
		||||
                        ret.sprite_pool += ['random'] * int(value)
 | 
			
		||||
                    else:
 | 
			
		||||
                        ret.sprite_pool += [key] * int(value)
 | 
			
		||||
 | 
			
		||||
        ret.disablemusic = get_choice('disablemusic', romweights, False)
 | 
			
		||||
        ret.triforcehud = get_choice('triforcehud', romweights, 'hide_goal')
 | 
			
		||||
        ret.quickswap = get_choice('quickswap', romweights, True)
 | 
			
		||||
        ret.fastmenu = get_choice('menuspeed', romweights, "normal")
 | 
			
		||||
        ret.reduceflashing = get_choice('reduceflashing', romweights, False)
 | 
			
		||||
        ret.heartcolor = get_choice('heartcolor', romweights, "red")
 | 
			
		||||
        ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights, "normal"))
 | 
			
		||||
        ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
 | 
			
		||||
        ret.uw_palettes = get_choice('uw_palettes', romweights, "default")
 | 
			
		||||
        ret.hud_palettes = get_choice('hud_palettes', romweights, "default")
 | 
			
		||||
        ret.sword_palettes = get_choice('sword_palettes', romweights, "default")
 | 
			
		||||
        ret.shield_palettes = get_choice('shield_palettes', romweights, "default")
 | 
			
		||||
        ret.link_palettes = get_choice('link_palettes', romweights, "default")
 | 
			
		||||
 | 
			
		||||
    else:
 | 
			
		||||
        ret.quickswap = True
 | 
			
		||||
        ret.sprite = "Link"
 | 
			
		||||
    ret.disablemusic = get_choice('disablemusic', weights, False)
 | 
			
		||||
    ret.triforcehud = get_choice('triforcehud', weights, 'hide_goal')
 | 
			
		||||
    ret.quickswap = get_choice('quickswap', weights, True)
 | 
			
		||||
    ret.fastmenu = get_choice('menuspeed', weights, "normal")
 | 
			
		||||
    ret.reduceflashing = get_choice('reduceflashing', weights, False)
 | 
			
		||||
    ret.heartcolor = get_choice('heartcolor', weights, "red")
 | 
			
		||||
    ret.heartbeep = convert_to_on_off(get_choice('heartbeep', weights, "normal"))
 | 
			
		||||
    ret.ow_palettes = get_choice('ow_palettes', weights, "default")
 | 
			
		||||
    ret.uw_palettes = get_choice('uw_palettes', weights, "default")
 | 
			
		||||
    ret.hud_palettes = get_choice('hud_palettes', weights, "default")
 | 
			
		||||
    ret.sword_palettes = get_choice('sword_palettes', weights, "default")
 | 
			
		||||
    ret.shield_palettes = get_choice('shield_palettes', weights, "default")
 | 
			
		||||
    ret.link_palettes = get_choice('link_palettes', weights, "default")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
if __name__ == '__main__':
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue