Fix for beemizer 3/4 having only 3 hearts on easy item pool.
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@ -280,7 +280,7 @@ def generate_itempool(world, player: int):
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# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
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# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
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# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
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if world.difficulty[player] in ['normal', 'hard'] and not (world.custom and world.customitemarray[30] == 0):
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if world.difficulty[player] in ['easy', 'normal', 'hard'] and not (world.custom and world.customitemarray[30] == 0):
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next(item for item in items if item.name == 'Boss Heart Container').advancement = True
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elif world.difficulty[player] in ['expert'] and not (world.custom and world.customitemarray[29] < 4):
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adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')
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