Factorio: write Group names to mod

This commit is contained in:
Fabian Dill 2022-03-14 20:26:16 +01:00
parent 32a58b1adb
commit 8d3ea9c50f
1 changed files with 1 additions and 2 deletions

View File

@ -69,7 +69,6 @@ def generate_mod(world, output_directory: str):
control_template = template_env.get_template("control.lua")
settings_template = template_env.get_template("settings.lua")
# get data for templates
player_names = {x: multiworld.player_name[x] for x in multiworld.player_ids}
locations = []
for location in multiworld.get_filled_locations(player):
if location.address:
@ -95,7 +94,7 @@ def generate_mod(world, output_directory: str):
return random.uniform(low, high)
template_data = {
"locations": locations, "player_names": player_names, "tech_table": tech_table,
"locations": locations, "player_names": multiworld.player_name, "tech_table": tech_table,
"base_tech_table": base_tech_table, "tech_to_progressive_lookup": tech_to_progressive_lookup,
"mod_name": mod_name,
"allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),