Update tutorial to correct an oversight and add more content.
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@ -74,7 +74,7 @@ def register_session():
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@app.route('/tutorial')
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def readme():
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def tutorial():
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return render_template("tutorial.html")
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@ -1,13 +1,13 @@
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# A Link to the Past Randomizer Multiworld Setup Guide
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# A Link to the Past Randomizer Setup Guide
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<div style="width:100%; text-align: center;">
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<div id="tutorial-video-container">
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0"
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allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
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</iframe>
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</div>
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## Required Software
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- [Multiworld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
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- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
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- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of running Lua scripts
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@ -19,7 +19,7 @@
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## Installation Procedures
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### Windows Setup
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1. Download and install the Multiworld Utilities from the link above, making sure to install the most recent version.
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1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version.
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**The file is located in the assets section at the bottom of the version information**. If you intend to play normal
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multiworld games, you want `Setup.BerserkerMultiWorld.exe`
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- If you intend to play the doors variant of multiworld, you will want to download the alternate doors file.
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@ -52,6 +52,10 @@ it should generate your game. Each player of a multiworld will provide their own
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each player to enjoy an experience customized for their taste, and different players in the same multiworld
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can all have different options.
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### Where do I get a YAML file?
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A basic YAML file is available in the directory where you installed the MultiWorld Utilities. It is within
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the players folder and is called `easy.yaml`
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### Your YAML file is weighted
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Throughout your YAML file, you will see many options which look similar to this:
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```yaml
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@ -66,6 +70,14 @@ for your game, it reaches into this bucket and pulls out a piece of paper at ran
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you are much more likely to have map shuffle turned off. If you never want an option to be chosen, simply
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set its value to zero.
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### Configuring your YAML file
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Before you begin configuring your YAML file, there are two things you must do.
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1. Set your `name`. This is what will appear as you send and receive items (if you play MultiWorld games).
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2. Rename the file to something meaningful.
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Once those are complete, feel free to adjust the options within the file to fit your desired randomizer
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experience. The options are commented to explain their effects on the game.
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### ROM Options
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At the bottom of your YAML file, you will find a set of ROM options. These control various aesthetic changes
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which do not affect gameplay. These options are also weighted, in case you want to be surprised by the color
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@ -84,7 +96,17 @@ rom:
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luigi: 3
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```
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## Joining a Multiworld Game
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### Verifying your YAML file
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If you would like to validate your YAML file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to [the Generator Page](/generate) and upload your YAML file.
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2. You will be presented with a "Seed Info" page, where you can download your patch file.
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3. Double-click on your patch file and the emulator should launch with your game automatically. As the
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Client is unnecessary for single player games, you may close it and the WebUI.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that
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@ -110,11 +132,15 @@ Firewall.
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name in the upper left corner.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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these menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the Tools menu and click on **Lua Console**
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3. Click the button to open a new Lua script.
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4. Browse to your Multiworld Utilities installation directory, and into the following folders:
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`QUsb2Snes --> Qusb2Snes --> LuaBridge`
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4. Browse to your MultiWorld Utilities installation directory, and into the following directories:
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`QUsb2Snes/Qusb2Snes/LuaBridge`
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5. Select `luabridge.lua` and click Open.
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6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
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name in the upper left corner.
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@ -147,16 +173,19 @@ Status: Connected". If the client does not connect after a few moments, you may
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
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on successfully joining a multiworld game!
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## Hosting a game
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## Hosting a MultiWorld game
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The recommended way to host a game is to use the hosting service provided on
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[the website](https://berserkermulti.world/generate). The process is relatively simple:
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1. Collect YAML files from your players.
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2. Create a zip file containing your players' YAML files.
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. Provide your players with a link to the "Seed Info" page so they may download their patch files.
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6. Click "Create New Room". This will take you to the server page, where you may find the server address to
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send to your players if they do not connect automatically. It should look similar to: `45.83.104.96:50783`
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7. Note that a link to a Multiworld Tracker is at the top of the room page. You should also provide this link
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to your players so they can watch the progress of the game.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players
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so they may download their patch files from here.
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**Note:** The patch files provided on this page will allow players to automatically connect to the server,
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while the patch files on the "Seed Info" page will not.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. You should also provide this link
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to your players so they can watch the progress of the game. Any observers may also be given the link to
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this page.
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8. Once all players have joined, you may begin playing.
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@ -70,6 +70,7 @@
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padding-right: 0.25rem;
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}
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#tutorial-wrapper iframe{
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#tutorial-wrapper #tutorial-video-container{
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width: 100%;
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text-align: center;
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}
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@ -25,7 +25,7 @@
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<a href="{{ url_for("uploads") }}">
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<button>Host Existing Game</button>
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</a>
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<a href="{{ url_for('readme') }}">
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<a href="{{ url_for('tutorial') }}">
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<button>Setup Guide</button>
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</a>
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<a href="{{ url_for("mysterycheck") }}">
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@ -43,7 +43,7 @@
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<p>Currently, a locally installed client is required to play. This client should handle patching
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your ROM files and connecting to the multiworld server. More information on how to set up a local
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client may be found on the
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<a href="{{ url_for("readme") }}">Setup Guide</a>.</p>
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<a href="{{ url_for("tutorial") }}">Setup Guide</a>.</p>
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<p>This website is under active development. As such, your hosted rooms may occasionally disappear,
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and there may be bugs. If you do happen to find a bug, please report it
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<a href="https://github.com/Berserker66/MultiWorld-Utilities/issues">here</a>.</p>
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