Fill Algorithm optimisations (somewhat minor, but easy pickings)

This commit is contained in:
Fabian Dill 2020-08-14 00:34:41 +02:00
parent 2a2452e30f
commit df6ee1a08b
4 changed files with 49 additions and 26 deletions

View File

@ -313,7 +313,8 @@ class World(object):
def push_item(self, location: Location, item: Item, collect: bool = True):
if not isinstance(location, Location):
raise RuntimeError('Cannot assign item %s to location %s (player %d).' % (item, location, item.player))
raise RuntimeError(
'Cannot assign item %s to invalid location %s (player %d).' % (item, location, item.player))
if location.can_fill(self.state, item, False):
location.item = item
@ -322,7 +323,7 @@ class World(object):
if collect:
self.state.collect(item, location.event, location)
logging.getLogger('').debug('Placed %s at %s', item, location)
logging.debug('Placed %s at %s', item, location)
else:
raise RuntimeError('Cannot assign item %s to location %s.' % (item, location))
@ -353,8 +354,10 @@ class World(object):
return [location for location in self.get_locations() if not location.item]
def get_filled_locations(self, player=None) -> list:
return [location for location in self.get_locations() if
(player is None or location.player == player) and location.item is not None]
if player is not None:
return [location for location in self.get_locations() if
location.player == player and location.item is not None]
return [location for location in self.get_locations() if location.item is not None]
def get_reachable_locations(self, state=None, player=None) -> list:
if state is None:
@ -498,15 +501,13 @@ class CollectionState(object):
location.item.player] and location.item.bigkey))
and location.can_reach(self)]
for event in reachable_events:
if (event.name, event.player) not in self.events:
self.events.append((event.name, event.player))
if event not in self.events:
self.events.append(event)
self.collect(event.item, True, event)
new_locations = len(reachable_events) > checked_locations
checked_locations = len(reachable_events)
def has(self, item, player: int, count: int = 1):
if count == 1:
return (item, player) in self.prog_items
return self.prog_items[item, player] >= count
def has_key(self, item, player, count: int = 1):
@ -531,18 +532,33 @@ class CollectionState(object):
return self.item_count('Triforce Piece', player) + self.item_count('Power Star', player) >= count
def has_crystals(self, count: int, player: int) -> bool:
crystals = ['Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']
return len([crystal for crystal in crystals if self.has(crystal, player)]) >= count
found: int = 0
for itemname, itemplayer in self.prog_items:
if itemplayer == player and itemname.startswith('Crystal '):
found += 1
if found >= count:
return True
return False
def can_lift_rocks(self, player):
def can_lift_rocks(self, player: int):
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
def has_bottle(self, player: int) -> bool:
return self.bottle_count(player) > 0
return self.has_bottles(1, player)
def bottle_count(self, player: int) -> int:
return len(
[item for (item, itemplayer) in self.prog_items if item.startswith('Bottle') and itemplayer == player])
tuple(item for (item, itemplayer) in self.prog_items if itemplayer == player and item.startswith('Bottle')))
def has_bottles(self, bottles: int, player: int):
"""Version of bottle_count that allows fast abort"""
found: int = 0
for itemname, itemplayer in self.prog_items:
if itemplayer == player and itemname.startswith('Bottle'):
found += 1
if found >= bottles:
return True
return False
def has_hearts(self, player: int, count: int) -> int:
# Warning: This only considers items that are marked as advancement items

19
Fill.py
View File

@ -1,4 +1,5 @@
import logging
import typing
from BaseClasses import CollectionState
@ -199,10 +200,10 @@ def fill_restrictive(world, base_state: CollectionState, locations, itempool, si
# we filled all reachable spots. Maybe the game can be beaten anyway?
unplaced_items.insert(0, item_to_place)
if world.accessibility[item_to_place.player] != 'none' and world.can_beat_game():
logging.getLogger('').warning(
'Not all items placed. Game beatable anyway. (Could not place %s)' % item_to_place)
logging.warning(
f'Not all items placed. Game beatable anyway. (Could not place {item_to_place})')
continue
raise FillError('No more spots to place %s' % item_to_place)
raise FillError(f'No more spots to place {item_to_place}, locations {locations} are invalid')
world.push_item(spot_to_fill, item_to_place, False)
locations.remove(spot_to_fill)
@ -297,9 +298,9 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
world.random.shuffle(fill_locations)
fast_fill(world, prioitempool, fill_locations)
prioitempool, fill_locations = fast_fill(world, prioitempool, fill_locations)
fast_fill(world, restitempool, fill_locations)
restitempool, fill_locations = fast_fill(world, restitempool, fill_locations)
unplaced = [item.name for item in progitempool + prioitempool + restitempool]
unfilled = [location.name for location in fill_locations]
@ -307,9 +308,11 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
logging.warning('Unplaced items: %s - Unfilled Locations: %s', unplaced, unfilled)
def fast_fill(world, item_pool, fill_locations):
while item_pool and fill_locations:
world.push_item(fill_locations.pop(), item_pool.pop(), False)
def fast_fill(world, item_pool: typing.List, fill_locations: typing.List) -> typing.Tuple[typing.List, typing.List]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
world.push_item(location, item, False)
return item_pool[placing:], fill_locations[placing:]
def flood_items(world):

12
Main.py
View File

@ -444,7 +444,7 @@ def create_playthrough(world):
collection_spheres = []
state = CollectionState(world)
sphere_candidates = list(prog_locations)
logging.getLogger('').debug('Building up collection spheres.')
logging.debug('Building up collection spheres.')
while sphere_candidates:
state.sweep_for_events(key_only=True)
@ -462,11 +462,15 @@ def create_playthrough(world):
state_cache.append(state.copy())
logging.getLogger('').debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(prog_locations))
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
len(prog_locations))
if not sphere:
logging.getLogger('').debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates])
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
raise RuntimeError('Not all progression items reachable. Something went terribly wrong here.')
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:
old_world.spoiler.unreachables = sphere_candidates.copy()
break

View File

@ -6,7 +6,7 @@ def tuplize_version(version: str) -> typing.Tuple[int, ...]:
return tuple(int(piece, 10) for piece in version.split("."))
__version__ = "2.5.0"
__version__ = "2.5.1"
_version_tuple = tuplize_version(__version__)
import os