mark door-rando only options in sample playerSettings.yaml

This commit is contained in:
Fabian Dill 2020-12-19 22:36:06 +01:00
parent 7f9b4ef9d0
commit 95730400e6
1 changed files with 2 additions and 0 deletions

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@ -300,6 +300,7 @@ linked_options:
hard: 1
expert: 1
percentage: 0 # Set this to the percentage chance you want enemizer
### door rando only options ###
door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
vanilla: 50 # Everything should be like in vanilla
basic: 0 # Dungeons are shuffled within themselves
@ -318,6 +319,7 @@ experimental: # Only available if the host uses the doors branch, it is ignored
debug: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
off: 50
### end of door rando only options ###
rom:
random_sprite_on_event: # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below.
enabled: # If enabled, sprite down below is ignored completely, (although it may become the sprite pool)