mark door-rando only options in sample playerSettings.yaml
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@ -300,6 +300,7 @@ linked_options:
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hard: 1
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hard: 1
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expert: 1
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expert: 1
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percentage: 0 # Set this to the percentage chance you want enemizer
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percentage: 0 # Set this to the percentage chance you want enemizer
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### door rando only options ###
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door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
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door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
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vanilla: 50 # Everything should be like in vanilla
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vanilla: 50 # Everything should be like in vanilla
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basic: 0 # Dungeons are shuffled within themselves
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basic: 0 # Dungeons are shuffled within themselves
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@ -318,6 +319,7 @@ experimental: # Only available if the host uses the doors branch, it is ignored
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debug: # Only available if the host uses the doors branch, it is ignored otherwise
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debug: # Only available if the host uses the doors branch, it is ignored otherwise
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on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
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on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
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off: 50
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off: 50
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### end of door rando only options ###
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rom:
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rom:
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random_sprite_on_event: # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below.
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random_sprite_on_event: # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below.
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enabled: # If enabled, sprite down below is ignored completely, (although it may become the sprite pool)
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enabled: # If enabled, sprite down below is ignored completely, (although it may become the sprite pool)
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