Subnautica: fix early seaglide
This commit is contained in:
parent
bdfbc7e14a
commit
96cc7f79dc
|
@ -47,7 +47,7 @@ class SubnauticaWorld(World):
|
||||||
creatures_to_scan: List[str]
|
creatures_to_scan: List[str]
|
||||||
|
|
||||||
def generate_early(self) -> None:
|
def generate_early(self) -> None:
|
||||||
if self.multiworld.early_seaglide:
|
if self.multiworld.early_seaglide[self.player]:
|
||||||
self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
|
self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
|
||||||
|
|
||||||
scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player]
|
scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player]
|
||||||
|
|
Loading…
Reference in New Issue