hopefully fix lint error
This commit is contained in:
parent
438e53d25e
commit
96ffe95404
|
@ -9,7 +9,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table
|
|||
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies
|
||||
from .Shapes import get_shapes
|
||||
from .Mod import generate_mod
|
||||
from .Options import factorio_options, Silo
|
||||
from .Options import factorio_options, Silo, TechTreeInformation
|
||||
|
||||
import logging
|
||||
|
||||
|
@ -66,7 +66,7 @@ class Factorio(World):
|
|||
if map_basic_settings.get("seed", None) is None: # allow seed 0
|
||||
map_basic_settings["seed"] = self.world.slot_seeds[player].randint(0, 2 ** 32 - 1) # 32 bit uint
|
||||
|
||||
self.sending_visible = self.world.tech_tree_information[player] == Options.TechTreeInformation.option_full
|
||||
self.sending_visible = self.world.tech_tree_information[player] == TechTreeInformation.option_full
|
||||
|
||||
|
||||
generate_output = generate_mod
|
||||
|
|
Loading…
Reference in New Issue