hopefully fix lint error
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				|  | @ -9,7 +9,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table | |||
|     get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies | ||||
| from .Shapes import get_shapes | ||||
| from .Mod import generate_mod | ||||
| from .Options import factorio_options, Silo | ||||
| from .Options import factorio_options, Silo, TechTreeInformation | ||||
| 
 | ||||
| import logging | ||||
| 
 | ||||
|  | @ -66,7 +66,7 @@ class Factorio(World): | |||
|         if map_basic_settings.get("seed", None) is None:  # allow seed 0 | ||||
|             map_basic_settings["seed"] = self.world.slot_seeds[player].randint(0, 2 ** 32 - 1)  # 32 bit uint | ||||
| 
 | ||||
|         self.sending_visible = self.world.tech_tree_information[player] == Options.TechTreeInformation.option_full | ||||
|         self.sending_visible = self.world.tech_tree_information[player] == TechTreeInformation.option_full | ||||
| 
 | ||||
| 
 | ||||
|     generate_output = generate_mod | ||||
|  |  | |||
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