YGO06: slotdata fix (#3953)

* YGO06: fix slot data for universal tracker

* YGO06: put Extremely Low Deck Bonus after Low Deck Bonus
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Rensen3 2024-09-17 15:13:19 +02:00 committed by GitHub
parent dae3fe188d
commit 97be5f1dde
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2 changed files with 3 additions and 3 deletions

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@ -430,7 +430,7 @@ class Yugioh06World(World):
"final_campaign_boss_campaign_opponents":
self.options.final_campaign_boss_campaign_opponents.value,
"fourth_tier_5_campaign_boss_campaign_opponents":
self.options.fourth_tier_5_campaign_boss_unlock_condition.value,
self.options.fourth_tier_5_campaign_boss_campaign_opponents.value,
"third_tier_5_campaign_boss_campaign_opponents":
self.options.third_tier_5_campaign_boss_campaign_opponents.value,
"number_of_challenges": self.options.number_of_challenges.value,

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@ -39,10 +39,10 @@ def set_rules(world):
"No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2),
"No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3),
"Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and
yugioh06_difficulty(state, player, 3),
yugioh06_difficulty(state, player, 2),
"Extremely Low Deck Bonus":
lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and
yugioh06_difficulty(state, player, 2),
yugioh06_difficulty(state, player, 3),
"Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),
"Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2),
"Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),