YGO06: slotdata fix (#3953)
* YGO06: fix slot data for universal tracker * YGO06: put Extremely Low Deck Bonus after Low Deck Bonus
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worlds/yugioh06
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@ -430,7 +430,7 @@ class Yugioh06World(World):
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"final_campaign_boss_campaign_opponents":
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"final_campaign_boss_campaign_opponents":
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self.options.final_campaign_boss_campaign_opponents.value,
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self.options.final_campaign_boss_campaign_opponents.value,
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"fourth_tier_5_campaign_boss_campaign_opponents":
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"fourth_tier_5_campaign_boss_campaign_opponents":
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self.options.fourth_tier_5_campaign_boss_unlock_condition.value,
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self.options.fourth_tier_5_campaign_boss_campaign_opponents.value,
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"third_tier_5_campaign_boss_campaign_opponents":
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"third_tier_5_campaign_boss_campaign_opponents":
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self.options.third_tier_5_campaign_boss_campaign_opponents.value,
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self.options.third_tier_5_campaign_boss_campaign_opponents.value,
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"number_of_challenges": self.options.number_of_challenges.value,
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"number_of_challenges": self.options.number_of_challenges.value,
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@ -39,10 +39,10 @@ def set_rules(world):
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"No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3),
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"No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3),
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"Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and
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"Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and
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yugioh06_difficulty(state, player, 3),
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yugioh06_difficulty(state, player, 2),
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"Extremely Low Deck Bonus":
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"Extremely Low Deck Bonus":
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lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and
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lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and
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yugioh06_difficulty(state, player, 2),
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yugioh06_difficulty(state, player, 3),
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"Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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"Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),
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