Add sprite_pool for limiting sprites used in randomonevent.

This commit is contained in:
CaitSith2 2020-10-06 13:22:03 -07:00
parent aae08a807f
commit 9812e2cca5
7 changed files with 23 additions and 5 deletions

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@ -125,6 +125,7 @@ class World(object):
set_player_attr('triforce_pieces_required', 20) set_player_attr('triforce_pieces_required', 20)
set_player_attr('shop_shuffle', 'off') set_player_attr('shop_shuffle', 'off')
set_player_attr('shuffle_prizes', "g") set_player_attr('shuffle_prizes', "g")
set_player_attr('sprite_pool', [])
def secure(self): def secure(self):
self.random = secrets.SystemRandom() self.random = secrets.SystemRandom()
@ -1291,7 +1292,8 @@ class Spoiler(object):
'triforce_pieces_available': self.world.triforce_pieces_available, 'triforce_pieces_available': self.world.triforce_pieces_available,
'triforce_pieces_required': self.world.triforce_pieces_required, 'triforce_pieces_required': self.world.triforce_pieces_required,
'shop_shuffle': self.world.shop_shuffle, 'shop_shuffle': self.world.shop_shuffle,
'shuffle_prizes': self.world.shuffle_prizes 'shuffle_prizes': self.world.shuffle_prizes,
'sprite_pool': self.world.sprite_pool
} }
def to_json(self): def to_json(self):

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@ -315,6 +315,8 @@ def parse_arguments(argv, no_defaults=False):
u: shuffle capacity upgrades into the item pool u: shuffle capacity upgrades into the item pool
''') ''')
parser.add_argument('--shuffle_prizes', default=defval('g'), choices=['', 'g', 'b', 'gb']) parser.add_argument('--shuffle_prizes', default=defval('g'), choices=['', 'g', 'b', 'gb'])
parser.add_argument('--sprite_pool', help='''\
Specifies a colon separated list of sprites used for random/randomonevent. If not specified, the full sprite pool is used.''')
parser.add_argument('--remote_items', default=defval(False), action='store_true') parser.add_argument('--remote_items', default=defval(False), action='store_true')
parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255)) parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval('')) parser.add_argument('--names', default=defval(''))
@ -360,7 +362,7 @@ def parse_arguments(argv, no_defaults=False):
'heartbeep', "skip_progression_balancing", "triforce_pieces_available", 'heartbeep', "skip_progression_balancing", "triforce_pieces_available",
"triforce_pieces_required", "shop_shuffle", "triforce_pieces_required", "shop_shuffle",
'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves', 'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
'tile_shuffle', 'bush_shuffle', 'shuffle_prizes']: 'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1: if player == 1:
setattr(ret, name, {1: value}) setattr(ret, name, {1: value})

1
Gui.py
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@ -550,6 +550,7 @@ def guiMain(args=None):
"bonk": "b", "bonk": "b",
"general": "g", "general": "g",
"both": "bg"}[prizeVar.get()] "both": "bg"}[prizeVar.get()]
guiargs.sprite_pool = []
guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()), guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()),
int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()), int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()),
int(magicpowderVar.get()), int(firerodVar.get()), int(magicpowderVar.get()), int(firerodVar.get()),

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@ -81,6 +81,7 @@ def main(args, seed=None):
world.shop_shuffle = args.shop_shuffle.copy() world.shop_shuffle = args.shop_shuffle.copy()
world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()} world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}
world.shuffle_prizes = args.shuffle_prizes.copy() world.shuffle_prizes = args.shuffle_prizes.copy()
world.sprite_pool = args.sprite_pool.copy()
world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)} world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}

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@ -468,6 +468,7 @@ def roll_settings(weights):
if 'rom' in weights: if 'rom' in weights:
romweights = weights['rom'] romweights = weights['rom']
ret.sprite_pool = romweights['sprite_pool'] if 'sprite_pool' in romweights else []
ret.sprite = get_choice('sprite', romweights, "Link") ret.sprite = get_choice('sprite', romweights, "Link")
ret.disablemusic = get_choice('disablemusic', romweights, False) ret.disablemusic = get_choice('disablemusic', romweights, False)
ret.quickswap = get_choice('quickswap', romweights, True) ret.quickswap = get_choice('quickswap', romweights, True)

12
Rom.py
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@ -162,7 +162,7 @@ def check_enemizer(enemizercli):
check_enemizer.done = True check_enemizer.done = True
def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_random_on_event): def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_random_on_event, sprite_pool):
onevent = onhit = 0 onevent = onhit = 0
sprites = list() sprites = list()
if not allow_random_on_event: if not allow_random_on_event:
@ -192,7 +192,13 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
_populate_sprite_table() _populate_sprite_table()
if onevent: if onevent:
sprites = list(set(_sprite_table.values())) # convert to list and remove dupes if sprite_pool:
if isinstance(sprite_pool, str):
sprite_pool = sprite_pool.split(':')
for sprite in sprite_pool:
sprites.append(Sprite(sprite) if os.path.isfile(sprite) else get_sprite_from_name(sprite, local_random))
else:
sprites = list(set(_sprite_table.values())) # convert to list and remove dupes
else: else:
sprites.append(sprite) sprites.append(sprite)
if sprites: if sprites:
@ -1464,7 +1470,7 @@ def hud_format_text(text):
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, ow_palettes, uw_palettes, world=None, player=1, allow_random_on_event=False): def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, ow_palettes, uw_palettes, world=None, player=1, allow_random_on_event=False):
local_random = random if not world else world.rom_seeds[player] local_random = random if not world else world.rom_seeds[player]
apply_random_sprite_on_event(rom, sprite, local_random, allow_random_on_event) apply_random_sprite_on_event(rom, sprite, local_random, allow_random_on_event, world.sprite_pool[player] if world else [])
# enable instant item menu # enable instant item menu
if fastmenu == 'instant': if fastmenu == 'instant':

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@ -286,6 +286,11 @@ debug: # Only available if the host uses the doors branch, it is ignored otherwi
on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator. on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
off: 50 off: 50
rom: rom:
#sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool. Uncomment to use this.
# - link
# - pride link
# - penguin link
# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
sprite: # Enter the name of your preferred sprite and weight it appropriately sprite: # Enter the name of your preferred sprite and weight it appropriately
random: 0 random: 0
randomonhit: 0 # Random sprite on hit randomonhit: 0 # Random sprite on hit