Add sprite_pool for limiting sprites used in randomonevent.
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@ -125,6 +125,7 @@ class World(object):
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set_player_attr('triforce_pieces_required', 20)
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set_player_attr('shop_shuffle', 'off')
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set_player_attr('shuffle_prizes', "g")
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set_player_attr('sprite_pool', [])
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def secure(self):
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self.random = secrets.SystemRandom()
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@ -1291,7 +1292,8 @@ class Spoiler(object):
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'triforce_pieces_available': self.world.triforce_pieces_available,
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'triforce_pieces_required': self.world.triforce_pieces_required,
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'shop_shuffle': self.world.shop_shuffle,
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'shuffle_prizes': self.world.shuffle_prizes
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'shuffle_prizes': self.world.shuffle_prizes,
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'sprite_pool': self.world.sprite_pool
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}
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def to_json(self):
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@ -315,6 +315,8 @@ def parse_arguments(argv, no_defaults=False):
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u: shuffle capacity upgrades into the item pool
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''')
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parser.add_argument('--shuffle_prizes', default=defval('g'), choices=['', 'g', 'b', 'gb'])
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parser.add_argument('--sprite_pool', help='''\
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Specifies a colon separated list of sprites used for random/randomonevent. If not specified, the full sprite pool is used.''')
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parser.add_argument('--remote_items', default=defval(False), action='store_true')
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parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--names', default=defval(''))
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@ -360,7 +362,7 @@ def parse_arguments(argv, no_defaults=False):
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'heartbeep', "skip_progression_balancing", "triforce_pieces_available",
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"triforce_pieces_required", "shop_shuffle",
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes']:
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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1
Gui.py
1
Gui.py
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@ -550,6 +550,7 @@ def guiMain(args=None):
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"bonk": "b",
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"general": "g",
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"both": "bg"}[prizeVar.get()]
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guiargs.sprite_pool = []
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guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()),
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int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()),
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int(magicpowderVar.get()), int(firerodVar.get()),
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1
Main.py
1
Main.py
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@ -81,6 +81,7 @@ def main(args, seed=None):
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world.shop_shuffle = args.shop_shuffle.copy()
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world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}
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world.shuffle_prizes = args.shuffle_prizes.copy()
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world.sprite_pool = args.sprite_pool.copy()
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world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}
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@ -468,6 +468,7 @@ def roll_settings(weights):
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite_pool = romweights['sprite_pool'] if 'sprite_pool' in romweights else []
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ret.sprite = get_choice('sprite', romweights, "Link")
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ret.disablemusic = get_choice('disablemusic', romweights, False)
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ret.quickswap = get_choice('quickswap', romweights, True)
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10
Rom.py
10
Rom.py
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@ -162,7 +162,7 @@ def check_enemizer(enemizercli):
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check_enemizer.done = True
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def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_random_on_event):
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def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_random_on_event, sprite_pool):
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onevent = onhit = 0
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sprites = list()
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if not allow_random_on_event:
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@ -192,6 +192,12 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
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_populate_sprite_table()
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if onevent:
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if sprite_pool:
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if isinstance(sprite_pool, str):
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sprite_pool = sprite_pool.split(':')
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for sprite in sprite_pool:
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sprites.append(Sprite(sprite) if os.path.isfile(sprite) else get_sprite_from_name(sprite, local_random))
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else:
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sprites = list(set(_sprite_table.values())) # convert to list and remove dupes
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else:
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sprites.append(sprite)
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@ -1464,7 +1470,7 @@ def hud_format_text(text):
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, ow_palettes, uw_palettes, world=None, player=1, allow_random_on_event=False):
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local_random = random if not world else world.rom_seeds[player]
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apply_random_sprite_on_event(rom, sprite, local_random, allow_random_on_event)
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apply_random_sprite_on_event(rom, sprite, local_random, allow_random_on_event, world.sprite_pool[player] if world else [])
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# enable instant item menu
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if fastmenu == 'instant':
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@ -286,6 +286,11 @@ debug: # Only available if the host uses the doors branch, it is ignored otherwi
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on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
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off: 50
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rom:
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#sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool. Uncomment to use this.
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# - link
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# - pride link
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# - penguin link
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# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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randomonhit: 0 # Random sprite on hit
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