[WebHost] weighted-settings: Implement Item Pool settings
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7380df0256
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@ -138,12 +138,14 @@ const buildUI = (settingData) => {
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collapseButton.addEventListener('click', () => {
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collapseButton.classList.add('invisible');
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weightedSettingsDiv.classList.add('invisible');
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itemsDiv.classList.add('invisible');
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expandButton.classList.remove('invisible');
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});
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expandButton.addEventListener('click', () => {
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collapseButton.classList.remove('invisible');
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weightedSettingsDiv.classList.remove('invisible');
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itemsDiv.classList.remove('invisible');
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expandButton.classList.add('invisible');
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});
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});
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@ -477,7 +479,7 @@ const buildItemsDiv = (game, items) => {
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itemsDiv.classList.add('items-div');
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const itemsDivHeader = document.createElement('h3');
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itemsDivHeader.innerText = 'Item Management';
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itemsDivHeader.innerText = 'Item Pool';
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itemsDiv.appendChild(itemsDivHeader);
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const itemsDescription = document.createElement('p');
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@ -500,41 +502,52 @@ const buildItemsDiv = (game, items) => {
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availableItemsWrapper.innerText = 'Available Items';
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const availableItems = document.createElement('div');
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availableItems.classList.add('item-container');
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availableItems.setAttribute('id', `${game}-available-items`);
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availableItems.setAttribute('id', `${game}-available_items`);
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availableItems.addEventListener('dragover', itemDragoverHandler);
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availableItems.addEventListener('drop', itemDropHandler);
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const startInventoryWrapper = document.createElement('div');
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startInventoryWrapper.classList.add('item-set-wrapper');
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startInventoryWrapper.innerText = 'Start Inventory';
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const startInventory = document.createElement('div');
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startInventory.classList.add('item-container');
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startInventory.setAttribute('id', `${game}-start-inventory`);
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startInventory.setAttribute('id', `${game}-start_inventory`);
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startInventory.setAttribute('data-setting', 'start_inventory');
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startInventory.addEventListener('dragover', itemDragoverHandler);
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startInventory.addEventListener('drop', itemDropHandler);
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const localItemsWrapper = document.createElement('div');
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localItemsWrapper.classList.add('item-set-wrapper');
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localItemsWrapper.innerText = 'Local Items';
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const localItems = document.createElement('div');
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localItems.classList.add('item-container');
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localItems.setAttribute('id', `${game}-local-items`);
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localItems.setAttribute('id', `${game}-local_items`);
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localItems.setAttribute('data-setting', 'local_items')
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localItems.addEventListener('dragover', itemDragoverHandler);
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localItems.addEventListener('drop', itemDropHandler);
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const nonLocalItemsWrapper = document.createElement('div');
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nonLocalItemsWrapper.classList.add('item-set-wrapper');
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nonLocalItemsWrapper.innerText = 'Non-Local Items';
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const nonLocalItems = document.createElement('div');
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nonLocalItems.classList.add('item-container');
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nonLocalItems.setAttribute('id', `${game}-remote-items`);
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nonLocalItems.setAttribute('id', `${game}-non_local_items`);
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nonLocalItems.setAttribute('data-setting', 'non_local_items');
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nonLocalItems.addEventListener('dragover', itemDragoverHandler);
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nonLocalItems.addEventListener('drop', itemDropHandler);
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// Populate the divs
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items.sort().forEach((item) => {
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const itemDiv = document.createElement('div');
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itemDiv.classList.add('item-div');
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itemDiv.setAttribute('id', `${game}-${item}`);
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itemDiv.innerText = item;
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const itemDiv = buildItemDiv(game, item);
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if (currentSettings[game].start_inventory.includes(item)){
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itemDiv.setAttribute('data-setting', 'start_inventory');
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startInventory.appendChild(itemDiv);
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} else if (currentSettings[game].local_items.includes(item)) {
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itemDiv.setAttribute('data-setting', 'local_items');
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localItems.appendChild(itemDiv);
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} else if (currentSettings[game].non_local_items.includes(item)) {
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itemDiv.setAttribute('data-setting', 'non_local_items');
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nonLocalItems.appendChild(itemDiv);
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} else {
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availableItems.appendChild(itemDiv);
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@ -553,6 +566,66 @@ const buildItemsDiv = (game, items) => {
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return itemsDiv;
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};
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const buildItemDiv = (game, item) => {
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const itemDiv = document.createElement('div');
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itemDiv.classList.add('item-div');
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itemDiv.setAttribute('id', `${game}-${item}`);
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itemDiv.setAttribute('data-game', game);
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itemDiv.setAttribute('data-item', item);
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itemDiv.setAttribute('draggable', 'true');
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itemDiv.innerText = item;
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itemDiv.addEventListener('dragstart', (evt) => {
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evt.dataTransfer.setData('text/plain', itemDiv.getAttribute('id'));
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});
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return itemDiv;
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};
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const itemDragoverHandler = (evt) => {
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evt.preventDefault();
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};
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const itemDropHandler = (evt) => {
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evt.preventDefault();
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const sourceId = evt.dataTransfer.getData('text/plain');
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const sourceDiv = document.getElementById(sourceId);
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const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const game = sourceDiv.getAttribute('data-game');
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const item = sourceDiv.getAttribute('data-item');
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const itemDiv = buildItemDiv(game, item);
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const oldSetting = sourceDiv.hasAttribute('data-setting') ? sourceDiv.getAttribute('data-setting') : null;
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const newSetting = evt.target.hasAttribute('data-setting') ? evt.target.getAttribute('data-setting') : null;
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if (oldSetting) {
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console.log(oldSetting);
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console.log(item);
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console.log(currentSettings[game][oldSetting].indexOf(item));
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console.log(currentSettings[game][oldSetting]);
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if (currentSettings[game][oldSetting].includes(item)) {
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currentSettings[game][oldSetting].splice(currentSettings[game][oldSetting].indexOf(item), 1);
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console.log(currentSettings[game][oldSetting]);
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}
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}
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if (newSetting) {
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itemDiv.setAttribute('data-setting', newSetting);
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document.getElementById(`${game}-${newSetting}`).appendChild(itemDiv);
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if (!currentSettings[game][newSetting].includes(item)){
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currentSettings[game][newSetting].push(item);
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}
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} else {
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// No setting was assigned, this item has been removed from the settings
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document.getElementById(`${game}-available_items`).appendChild(itemDiv);
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}
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// Remove the source drag object
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sourceDiv.parentElement.removeChild(sourceDiv);
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// Save the updated settings
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localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
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};
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const updateVisibleGames = () => {
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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Object.keys(settings.game).forEach((game) => {
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