[WebHost] weighted-settings: Implement Item Pool settings

This commit is contained in:
Chris Wilson 2022-01-08 19:59:35 -05:00
parent 7380df0256
commit 9ff3791d9e
1 changed files with 82 additions and 9 deletions

View File

@ -138,12 +138,14 @@ const buildUI = (settingData) => {
collapseButton.addEventListener('click', () => {
collapseButton.classList.add('invisible');
weightedSettingsDiv.classList.add('invisible');
itemsDiv.classList.add('invisible');
expandButton.classList.remove('invisible');
});
expandButton.addEventListener('click', () => {
collapseButton.classList.remove('invisible');
weightedSettingsDiv.classList.remove('invisible');
itemsDiv.classList.remove('invisible');
expandButton.classList.add('invisible');
});
});
@ -477,7 +479,7 @@ const buildItemsDiv = (game, items) => {
itemsDiv.classList.add('items-div');
const itemsDivHeader = document.createElement('h3');
itemsDivHeader.innerText = 'Item Management';
itemsDivHeader.innerText = 'Item Pool';
itemsDiv.appendChild(itemsDivHeader);
const itemsDescription = document.createElement('p');
@ -500,41 +502,52 @@ const buildItemsDiv = (game, items) => {
availableItemsWrapper.innerText = 'Available Items';
const availableItems = document.createElement('div');
availableItems.classList.add('item-container');
availableItems.setAttribute('id', `${game}-available-items`);
availableItems.setAttribute('id', `${game}-available_items`);
availableItems.addEventListener('dragover', itemDragoverHandler);
availableItems.addEventListener('drop', itemDropHandler);
const startInventoryWrapper = document.createElement('div');
startInventoryWrapper.classList.add('item-set-wrapper');
startInventoryWrapper.innerText = 'Start Inventory';
const startInventory = document.createElement('div');
startInventory.classList.add('item-container');
startInventory.setAttribute('id', `${game}-start-inventory`);
startInventory.setAttribute('id', `${game}-start_inventory`);
startInventory.setAttribute('data-setting', 'start_inventory');
startInventory.addEventListener('dragover', itemDragoverHandler);
startInventory.addEventListener('drop', itemDropHandler);
const localItemsWrapper = document.createElement('div');
localItemsWrapper.classList.add('item-set-wrapper');
localItemsWrapper.innerText = 'Local Items';
const localItems = document.createElement('div');
localItems.classList.add('item-container');
localItems.setAttribute('id', `${game}-local-items`);
localItems.setAttribute('id', `${game}-local_items`);
localItems.setAttribute('data-setting', 'local_items')
localItems.addEventListener('dragover', itemDragoverHandler);
localItems.addEventListener('drop', itemDropHandler);
const nonLocalItemsWrapper = document.createElement('div');
nonLocalItemsWrapper.classList.add('item-set-wrapper');
nonLocalItemsWrapper.innerText = 'Non-Local Items';
const nonLocalItems = document.createElement('div');
nonLocalItems.classList.add('item-container');
nonLocalItems.setAttribute('id', `${game}-remote-items`);
nonLocalItems.setAttribute('id', `${game}-non_local_items`);
nonLocalItems.setAttribute('data-setting', 'non_local_items');
nonLocalItems.addEventListener('dragover', itemDragoverHandler);
nonLocalItems.addEventListener('drop', itemDropHandler);
// Populate the divs
items.sort().forEach((item) => {
const itemDiv = document.createElement('div');
itemDiv.classList.add('item-div');
itemDiv.setAttribute('id', `${game}-${item}`);
itemDiv.innerText = item;
const itemDiv = buildItemDiv(game, item);
if (currentSettings[game].start_inventory.includes(item)){
itemDiv.setAttribute('data-setting', 'start_inventory');
startInventory.appendChild(itemDiv);
} else if (currentSettings[game].local_items.includes(item)) {
itemDiv.setAttribute('data-setting', 'local_items');
localItems.appendChild(itemDiv);
} else if (currentSettings[game].non_local_items.includes(item)) {
itemDiv.setAttribute('data-setting', 'non_local_items');
nonLocalItems.appendChild(itemDiv);
} else {
availableItems.appendChild(itemDiv);
@ -553,6 +566,66 @@ const buildItemsDiv = (game, items) => {
return itemsDiv;
};
const buildItemDiv = (game, item) => {
const itemDiv = document.createElement('div');
itemDiv.classList.add('item-div');
itemDiv.setAttribute('id', `${game}-${item}`);
itemDiv.setAttribute('data-game', game);
itemDiv.setAttribute('data-item', item);
itemDiv.setAttribute('draggable', 'true');
itemDiv.innerText = item;
itemDiv.addEventListener('dragstart', (evt) => {
evt.dataTransfer.setData('text/plain', itemDiv.getAttribute('id'));
});
return itemDiv;
};
const itemDragoverHandler = (evt) => {
evt.preventDefault();
};
const itemDropHandler = (evt) => {
evt.preventDefault();
const sourceId = evt.dataTransfer.getData('text/plain');
const sourceDiv = document.getElementById(sourceId);
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const game = sourceDiv.getAttribute('data-game');
const item = sourceDiv.getAttribute('data-item');
const itemDiv = buildItemDiv(game, item);
const oldSetting = sourceDiv.hasAttribute('data-setting') ? sourceDiv.getAttribute('data-setting') : null;
const newSetting = evt.target.hasAttribute('data-setting') ? evt.target.getAttribute('data-setting') : null;
if (oldSetting) {
console.log(oldSetting);
console.log(item);
console.log(currentSettings[game][oldSetting].indexOf(item));
console.log(currentSettings[game][oldSetting]);
if (currentSettings[game][oldSetting].includes(item)) {
currentSettings[game][oldSetting].splice(currentSettings[game][oldSetting].indexOf(item), 1);
console.log(currentSettings[game][oldSetting]);
}
}
if (newSetting) {
itemDiv.setAttribute('data-setting', newSetting);
document.getElementById(`${game}-${newSetting}`).appendChild(itemDiv);
if (!currentSettings[game][newSetting].includes(item)){
currentSettings[game][newSetting].push(item);
}
} else {
// No setting was assigned, this item has been removed from the settings
document.getElementById(`${game}-available_items`).appendChild(itemDiv);
}
// Remove the source drag object
sourceDiv.parentElement.removeChild(sourceDiv);
// Save the updated settings
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
};
const updateVisibleGames = () => {
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
Object.keys(settings.game).forEach((game) => {