Hylics 2: Fix logic for medallions in vault (#3148)

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Trevor L 2024-04-15 18:54:35 -06:00 committed by GitHub
parent feb62b4af2
commit a1ef25455b
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1 changed files with 5 additions and 0 deletions

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@ -413,26 +413,31 @@ def set_rules(hylics2world):
lambda state: (
enter_foglast(state, player)
and bridge_key(state, player)
and air_dash(state, player)
))
add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player),
lambda state: (
enter_foglast(state, player)
and bridge_key(state, player)
and air_dash(state, player)
))
add_rule(world.get_location("New Muldul: Vault Center Medallion", player),
lambda state: (
enter_foglast(state, player)
and bridge_key(state, player)
and air_dash(state, player)
))
add_rule(world.get_location("New Muldul: Vault Front Left Medallion", player),
lambda state: (
enter_foglast(state, player)
and bridge_key(state, player)
and air_dash(state, player)
))
add_rule(world.get_location("New Muldul: Vault Front Right Medallion", player),
lambda state: (
enter_foglast(state, player)
and bridge_key(state, player)
and air_dash(state, player)
))
add_rule(world.get_location("Viewax's Edifice: Fort Wall Medallion", player),
lambda state: paddle(state, player))