[SM] Fix "No Energy" bugs

This commit is contained in:
Alchav 2022-02-10 14:51:09 -05:00 committed by Fabian Dill
parent 6193eafb7b
commit a2260ee6b2
1 changed files with 2 additions and 2 deletions

View File

@ -44,7 +44,7 @@ class SMWorld(World):
itemManager: ItemManager
locations = {}
hint_blacklist = {'Nothing', 'NoEnergy'}
hint_blacklist = {'Nothing', 'No Energy'}
Logic.factory('vanilla')
@ -86,7 +86,7 @@ class SMWorld(World):
# keeps Nothing items local so no player will ever pickup Nothing
# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
self.world.local_items[self.player].value.add('Nothing')
self.world.local_items[self.player].value.add('NoEnergy')
self.world.local_items[self.player].value.add('No Energy')
if (self.variaRando.args.morphPlacement == "early"):
self.world.local_items[self.player].value.add('Morph')