[SM] Fix "No Energy" bugs
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@ -44,7 +44,7 @@ class SMWorld(World):
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itemManager: ItemManager
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itemManager: ItemManager
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locations = {}
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locations = {}
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hint_blacklist = {'Nothing', 'NoEnergy'}
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hint_blacklist = {'Nothing', 'No Energy'}
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Logic.factory('vanilla')
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Logic.factory('vanilla')
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@ -86,7 +86,7 @@ class SMWorld(World):
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# keeps Nothing items local so no player will ever pickup Nothing
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# keeps Nothing items local so no player will ever pickup Nothing
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# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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self.world.local_items[self.player].value.add('Nothing')
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self.world.local_items[self.player].value.add('Nothing')
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self.world.local_items[self.player].value.add('NoEnergy')
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self.world.local_items[self.player].value.add('No Energy')
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if (self.variaRando.args.morphPlacement == "early"):
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if (self.variaRando.args.morphPlacement == "early"):
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self.world.local_items[self.player].value.add('Morph')
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self.world.local_items[self.player].value.add('Morph')
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