SC2: fix Moebius Factor rescue condition (#882)
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				|  | @ -103,19 +103,19 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L | |||
|         LocationData("The Moebius Factor", "The Moebius Factor: Victory", SC2WOL_LOC_ID_OFFSET + 1000, | ||||
|                      lambda state: state._sc2wol_has_air(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: 1st Data Core ", SC2WOL_LOC_ID_OFFSET + 1001, | ||||
|                      lambda state: state._sc2wol_has_air(world, player) or True), | ||||
|                      lambda state: True), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: 2nd Data Core", SC2WOL_LOC_ID_OFFSET + 1002, | ||||
|                      lambda state: state._sc2wol_has_air(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: South Rescue", SC2WOL_LOC_ID_OFFSET + 1003, | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player) or True), | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: Wall Rescue", SC2WOL_LOC_ID_OFFSET + 1004, | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player) or True), | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: Mid Rescue", SC2WOL_LOC_ID_OFFSET + 1005, | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player) or True), | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: Nydus Roof Rescue", SC2WOL_LOC_ID_OFFSET + 1006, | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player) or True), | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: Alive Inside Rescue", SC2WOL_LOC_ID_OFFSET + 1007, | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player) or True), | ||||
|                      lambda state: state._sc2wol_able_to_rescue(world, player)), | ||||
|         LocationData("The Moebius Factor", "The Moebius Factor: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1008, | ||||
|                      lambda state: state._sc2wol_has_air(world, player)), | ||||
|         LocationData("The Moebius Factor", "Beat The Moebius Factor", None, | ||||
|  |  | |||
|  | @ -37,7 +37,7 @@ class SC2WoLLogic(LogicMixin): | |||
|                 self.has_all({'Reaper', "G-4 Clusterbomb"}, player) or self.has_all({'Spectre', 'Psionic Lash'}, player)) | ||||
| 
 | ||||
|     def _sc2wol_able_to_rescue(self, world: MultiWorld, player: int) -> bool: | ||||
|         return self.has_any({'Medivac', 'Hercules', 'Raven', 'Orbital Strike'}, player) | ||||
|         return self.has_any({'Medivac', 'Hercules', 'Raven', 'Viking'}, player) | ||||
| 
 | ||||
|     def _sc2wol_has_protoss_common_units(self, world: MultiWorld, player: int) -> bool: | ||||
|         return self.has_any({'Zealot', 'Immortal', 'Stalker', 'Dark Templar'}, player) | ||||
|  |  | |||
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