VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
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@ -25,6 +25,7 @@ class World(object):
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self.spoiler = ''
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self.required_locations = []
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self.place_dungeon_items = place_dungeon_items # configurable in future
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self.shuffle_bonk_prizes = False
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self.swamp_patch_required = False
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self.sewer_light_cone = mode == 'standard'
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self.light_world_light_cone = False
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2
Items.py
2
Items.py
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@ -57,7 +57,7 @@ item_table = {'Bow': (True, False, False, False, 0x0B, 'You have\nchosen the\nar
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'Progressive Sword': (True, False, False, False, 0x5E, 'a better copy\nof your sword\nfor your time', None, None, None, None, None),
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'Progressive Glove': (True, False, False, False, 0x61, 'a way to lift\nheavier things', None, None, None, None, None),
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'Silver Arrows': (True, False, False, False, 0x58, 'Do you fancy\nsilver tipped\narrows?', None, None, None, None, None),
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'Green Pendant': (True, False, False, True, [0x04, 0x38, 0x60, 0x00, 0x69, 0x01], None, None, None, None, None, None),
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'Green Pendant': (True, False, False, True, [0x04, 0x38, 0x62, 0x00, 0x69, 0x01], None, None, None, None, None, None),
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'Red Pendant': (True, False, False, True, [0x02, 0x34, 0x60, 0x00, 0x69, 0x02], None, None, None, None, None, None),
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'Blue Pendant': (True, False, False, True, [0x01, 0x32, 0x60, 0x00, 0x69, 0x03], None, None, None, None, None, None),
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'Triforce': (True, False, False, False, 0x6A, '\n YOU WIN!', None, None, None, None, None),
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