Merge pull request #303 from LegendaryLinux/archipidle
Fix generation issues with ArchipIDLE
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commit
a8f148acac
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@ -14,26 +14,26 @@ class ArchipIDLELogic(LogicMixin):
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def set_rules(world: MultiWorld, player: int):
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for i in range(1, 11):
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for i in range(1, 16):
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set_rule(
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world.get_location(f"Location {i}", player),
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 0)
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)
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for i in range(11, 31):
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for i in range(16, 31):
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set_rule(
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world.get_location(f"Location {i}", player),
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 4)
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)
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for i in range(31, 51):
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set_rule(
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 10)
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)
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for i in range(51, 101):
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set_rule(
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 35)
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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@ -18,7 +18,7 @@ class ArchipIDLEWorld(World):
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location_name_to_id = {}
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start_id = 9000
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for i in range(1, 101):
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location_name_to_id[f"Location {i}"] = start_id
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location_name_to_id[f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds"] = start_id
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start_id += 1
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def generate_basic(self):
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@ -27,11 +27,16 @@ class ArchipIDLEWorld(World):
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item_pool = []
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for i in range(100):
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item = Item(item_table[i], True, self.item_name_to_id[item_table[i]], self.player)
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item = Item(
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item_table_copy[i],
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i < 20,
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self.item_name_to_id[item_table_copy[i]],
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self.player
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)
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item.game = 'ArchipIDLE'
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item_pool.append(item)
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self.world.itempool = item_pool
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self.world.itempool += item_pool
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def set_rules(self):
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set_rules(self.world, self.player)
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