HK: use rich_text_options_doc to make webhost formatting look better (#4079)
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@ -213,6 +213,7 @@ class MaximumEssencePrice(MinimumEssencePrice):
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class MinimumEggPrice(Range):
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"""The minimum rancid egg price in the range of prices that an item should cost from Jiji.
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Only takes effect if the EggSlotShops option is greater than 0."""
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rich_text_doc = False
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display_name = "Minimum Egg Price"
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range_start = 1
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range_end = 20
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@ -222,6 +223,7 @@ class MinimumEggPrice(Range):
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class MaximumEggPrice(MinimumEggPrice):
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"""The maximum rancid egg price in the range of prices that an item should cost from Jiji.
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Only takes effect if the EggSlotShops option is greater than 0."""
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rich_text_doc = False
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display_name = "Maximum Egg Price"
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default = 10
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@ -265,6 +267,7 @@ class RandomCharmCosts(NamedRange):
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Set to -1 or vanilla for vanilla costs.
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Set to -2 or shuffle to shuffle around the vanilla costs to different charms."""
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rich_text_doc = False
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display_name = "Randomize Charm Notch Costs"
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range_start = 0
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range_end = 240
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@ -437,6 +440,7 @@ class Goal(Choice):
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class GrubHuntGoal(NamedRange):
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"""The amount of grubs required to finish Grub Hunt.
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On 'All' any grubs from item links replacements etc. will be counted"""
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rich_text_doc = False
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display_name = "Grub Hunt Goal"
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range_start = 1
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range_end = 46
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@ -446,7 +450,7 @@ class GrubHuntGoal(NamedRange):
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class WhitePalace(Choice):
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"""
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Whether or not to include White Palace or not. Note: Even if excluded, the King Fragment check may still be
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Whether or not to include White Palace or not. Note: Even if excluded, the King Fragment check may still be
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required if charms are vanilla.
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"""
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display_name = "White Palace"
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@ -483,6 +487,7 @@ class DeathLinkShade(Choice):
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** Self-death shade behavior is not changed; if a self-death normally creates a shade in vanilla, it will override
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your existing shade, if any.
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"""
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rich_text_doc = False
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option_vanilla = 0
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option_shadeless = 1
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option_shade = 2
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@ -497,6 +502,7 @@ class DeathLinkBreaksFragileCharms(Toggle):
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** Self-death fragile charm behavior is not changed; if a self-death normally breaks fragile charms in vanilla, it
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will continue to do so.
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"""
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rich_text_doc = False
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display_name = "Deathlink Breaks Fragile Charms"
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@ -515,6 +521,7 @@ class CostSanity(Choice):
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These costs can be in Geo (except Grubfather, Seer and Eggshop), Grubs, Charms, Essence and/or Rancid Eggs
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"""
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rich_text_doc = False
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option_off = 0
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alias_no = 0
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option_on = 1
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@ -134,7 +134,9 @@ shop_cost_types: typing.Dict[str, typing.Tuple[str, ...]] = {
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class HKWeb(WebWorld):
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setup_en = Tutorial(
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rich_text_options_doc = True
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setup_en = Tutorial(
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"Mod Setup and Use Guide",
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"A guide to playing Hollow Knight with Archipelago.",
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"English",
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@ -143,7 +145,7 @@ class HKWeb(WebWorld):
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["Ijwu"]
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)
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setup_pt_br = Tutorial(
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setup_pt_br = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Português Brasileiro",
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