accidentally moved a thing
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Rules.py
2
Rules.py
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@ -359,6 +359,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Kings Grave Mirror Spot', player), lambda state: state.has_Pearl(player) and state.has_Mirror(player))
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set_rule(world.get_entrance('Kings Grave Mirror Spot', player), lambda state: state.has_Pearl(player) and state.has_Mirror(player))
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# Caution: If king's grave is releaxed at all to account for reaching it via a two way cave's exit in insanity mode, then the bomb shop logic will need to be updated (that would involve create a small ledge-like Region for it)
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# Caution: If king's grave is releaxed at all to account for reaching it via a two way cave's exit in insanity mode, then the bomb shop logic will need to be updated (that would involve create a small ledge-like Region for it)
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set_rule(world.get_entrance('Bonk Fairy (Light)', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('Bonk Fairy (Light)', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has_Boots(player) and state.has('Beat Agahnim 1', player))
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set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has_Boots(player) and state.has('Beat Agahnim 1', player))
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set_rule(world.get_entrance('Bonk Rock Cave', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('Bonk Rock Cave', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('Desert Palace Stairs', player), lambda state: state.has('Book of Mudora', player))
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set_rule(world.get_entrance('Desert Palace Stairs', player), lambda state: state.has('Book of Mudora', player))
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@ -626,7 +627,6 @@ def no_glitches_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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else:
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else:
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set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player) and (state.has('Flippers', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player) and (state.has('Flippers', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # can be fake flippered to
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # can be fake flippered to
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set_rule(world.get_entrance('Lake Hylia Island', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Island', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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