LADX: Converted to new options API (+other small refactors) (#3542)
* Refactored various things * Renamed hidden variable in dungeon item shuffle block * Fixed LADXRSettings initialization * Rename ladxr_options -> ladxr_settings * Remove unnecessary int cast * Update worlds/ladx/LADXR/generator.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
parent
898509e7ee
commit
af213c9e5d
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@ -4,6 +4,7 @@ import importlib.machinery
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import os
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import os
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import pkgutil
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import pkgutil
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from collections import defaultdict
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from collections import defaultdict
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from typing import TYPE_CHECKING
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from .romTables import ROMWithTables
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from .romTables import ROMWithTables
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from . import assembler
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from . import assembler
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@ -67,10 +68,14 @@ from BaseClasses import ItemClassification
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from ..Locations import LinksAwakeningLocation
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from ..Locations import LinksAwakeningLocation
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from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
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from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
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if TYPE_CHECKING:
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from .. import LinksAwakeningWorld
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# Function to generate a final rom, this patches the rom with all required patches
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# Function to generate a final rom, this patches the rom with all required patches
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def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
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def generateRom(args, world: "LinksAwakeningWorld"):
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rom_patches = []
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rom_patches = []
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player_names = list(world.multiworld.player_name.values())
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rom = ROMWithTables(args.input_filename, rom_patches)
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rom = ROMWithTables(args.input_filename, rom_patches)
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rom.player_names = player_names
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rom.player_names = player_names
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@ -84,10 +89,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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for pymod in pymods:
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for pymod in pymods:
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pymod.prePatch(rom)
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pymod.prePatch(rom)
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if settings.gfxmod:
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if world.ladxr_settings.gfxmod:
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patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
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patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
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item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
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item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
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assembler.resetConsts()
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assembler.resetConsts()
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assembler.const("INV_SIZE", 16)
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assembler.const("INV_SIZE", 16)
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@ -116,7 +121,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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assembler.const("wLinkSpawnDelay", 0xDE13)
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assembler.const("wLinkSpawnDelay", 0xDE13)
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#assembler.const("HARDWARE_LINK", 1)
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#assembler.const("HARDWARE_LINK", 1)
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assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
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assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
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patches.core.cleanup(rom)
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patches.core.cleanup(rom)
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patches.save.singleSaveSlot(rom)
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patches.save.singleSaveSlot(rom)
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@ -130,7 +135,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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patches.core.easyColorDungeonAccess(rom)
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patches.core.easyColorDungeonAccess(rom)
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patches.owl.removeOwlEvents(rom)
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patches.owl.removeOwlEvents(rom)
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patches.enemies.fixArmosKnightAsMiniboss(rom)
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patches.enemies.fixArmosKnightAsMiniboss(rom)
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patches.bank3e.addBank3E(rom, auth, player_id, player_names)
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patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
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patches.bank3f.addBank3F(rom)
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patches.bank3f.addBank3F(rom)
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patches.bank34.addBank34(rom, item_list)
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patches.bank34.addBank34(rom, item_list)
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patches.core.removeGhost(rom)
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patches.core.removeGhost(rom)
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@ -141,10 +146,11 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
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from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
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if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
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if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
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world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
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patches.inventory.advancedInventorySubscreen(rom)
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patches.inventory.advancedInventorySubscreen(rom)
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patches.inventory.moreSlots(rom)
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patches.inventory.moreSlots(rom)
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if settings.witch:
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if world.ladxr_settings.witch:
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patches.witch.updateWitch(rom)
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patches.witch.updateWitch(rom)
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patches.softlock.fixAll(rom)
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patches.softlock.fixAll(rom)
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patches.maptweaks.tweakMap(rom)
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patches.maptweaks.tweakMap(rom)
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@ -158,9 +164,9 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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patches.tarin.updateTarin(rom)
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patches.tarin.updateTarin(rom)
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patches.fishingMinigame.updateFinishingMinigame(rom)
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patches.fishingMinigame.updateFinishingMinigame(rom)
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patches.health.upgradeHealthContainers(rom)
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patches.health.upgradeHealthContainers(rom)
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if settings.owlstatues in ("dungeon", "both"):
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if world.ladxr_settings.owlstatues in ("dungeon", "both"):
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patches.owl.upgradeDungeonOwlStatues(rom)
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patches.owl.upgradeDungeonOwlStatues(rom)
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if settings.owlstatues in ("overworld", "both"):
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if world.ladxr_settings.owlstatues in ("overworld", "both"):
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patches.owl.upgradeOverworldOwlStatues(rom)
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patches.owl.upgradeOverworldOwlStatues(rom)
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patches.goldenLeaf.fixGoldenLeaf(rom)
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patches.goldenLeaf.fixGoldenLeaf(rom)
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patches.heartPiece.fixHeartPiece(rom)
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patches.heartPiece.fixHeartPiece(rom)
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@ -170,106 +176,110 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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patches.songs.upgradeMarin(rom)
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patches.songs.upgradeMarin(rom)
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patches.songs.upgradeManbo(rom)
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patches.songs.upgradeManbo(rom)
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patches.songs.upgradeMamu(rom)
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patches.songs.upgradeMamu(rom)
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if settings.tradequest:
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if world.ladxr_settings.tradequest:
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patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
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patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
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else:
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else:
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# Monkey bridge patch, always have the bridge there.
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# Monkey bridge patch, always have the bridge there.
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rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
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rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
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patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
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patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
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if settings.bowwow != 'normal':
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if world.ladxr_settings.bowwow != 'normal':
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patches.bowwow.bowwowMapPatches(rom)
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patches.bowwow.bowwowMapPatches(rom)
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patches.desert.desertAccess(rom)
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patches.desert.desertAccess(rom)
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if settings.overworld == 'dungeondive':
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if world.ladxr_settings.overworld == 'dungeondive':
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patches.overworld.patchOverworldTilesets(rom)
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patches.overworld.patchOverworldTilesets(rom)
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patches.overworld.createDungeonOnlyOverworld(rom)
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patches.overworld.createDungeonOnlyOverworld(rom)
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elif settings.overworld == 'nodungeons':
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elif world.ladxr_settings.overworld == 'nodungeons':
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patches.dungeon.patchNoDungeons(rom)
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patches.dungeon.patchNoDungeons(rom)
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elif settings.overworld == 'random':
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elif world.ladxr_settings.overworld == 'random':
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patches.overworld.patchOverworldTilesets(rom)
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patches.overworld.patchOverworldTilesets(rom)
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mapgen.store_map(rom, logic.world.map)
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mapgen.store_map(rom, world.ladxr_logic.world.map)
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#if settings.dungeon_items == 'keysy':
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#if settings.dungeon_items == 'keysy':
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# patches.dungeon.removeKeyDoors(rom)
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# patches.dungeon.removeKeyDoors(rom)
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# patches.reduceRNG.slowdownThreeOfAKind(rom)
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# patches.reduceRNG.slowdownThreeOfAKind(rom)
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patches.reduceRNG.fixHorseHeads(rom)
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patches.reduceRNG.fixHorseHeads(rom)
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patches.bomb.onlyDropBombsWhenHaveBombs(rom)
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patches.bomb.onlyDropBombsWhenHaveBombs(rom)
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if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
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if world.options.music_change_condition == MusicChangeCondition.option_always:
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patches.aesthetics.noSwordMusic(rom)
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patches.aesthetics.noSwordMusic(rom)
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patches.aesthetics.reduceMessageLengths(rom, rnd)
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patches.aesthetics.reduceMessageLengths(rom, world.random)
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patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
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patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
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if settings.music == 'random':
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if world.ladxr_settings.music == 'random':
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patches.music.randomizeMusic(rom, rnd)
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patches.music.randomizeMusic(rom, world.random)
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elif settings.music == 'off':
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elif world.ladxr_settings.music == 'off':
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patches.music.noMusic(rom)
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patches.music.noMusic(rom)
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if settings.noflash:
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if world.ladxr_settings.noflash:
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patches.aesthetics.removeFlashingLights(rom)
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patches.aesthetics.removeFlashingLights(rom)
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if settings.hardmode == "oracle":
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if world.ladxr_settings.hardmode == "oracle":
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patches.hardMode.oracleMode(rom)
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patches.hardMode.oracleMode(rom)
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elif settings.hardmode == "hero":
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elif world.ladxr_settings.hardmode == "hero":
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patches.hardMode.heroMode(rom)
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patches.hardMode.heroMode(rom)
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elif settings.hardmode == "ohko":
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elif world.ladxr_settings.hardmode == "ohko":
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patches.hardMode.oneHitKO(rom)
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patches.hardMode.oneHitKO(rom)
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if settings.superweapons:
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if world.ladxr_settings.superweapons:
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patches.weapons.patchSuperWeapons(rom)
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patches.weapons.patchSuperWeapons(rom)
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if settings.textmode == 'fast':
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if world.ladxr_settings.textmode == 'fast':
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patches.aesthetics.fastText(rom)
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patches.aesthetics.fastText(rom)
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if settings.textmode == 'none':
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if world.ladxr_settings.textmode == 'none':
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patches.aesthetics.fastText(rom)
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patches.aesthetics.fastText(rom)
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patches.aesthetics.noText(rom)
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patches.aesthetics.noText(rom)
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if not settings.nagmessages:
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if not world.ladxr_settings.nagmessages:
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patches.aesthetics.removeNagMessages(rom)
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patches.aesthetics.removeNagMessages(rom)
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if settings.lowhpbeep == 'slow':
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if world.ladxr_settings.lowhpbeep == 'slow':
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patches.aesthetics.slowLowHPBeep(rom)
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patches.aesthetics.slowLowHPBeep(rom)
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if settings.lowhpbeep == 'none':
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if world.ladxr_settings.lowhpbeep == 'none':
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patches.aesthetics.removeLowHPBeep(rom)
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patches.aesthetics.removeLowHPBeep(rom)
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if 0 <= int(settings.linkspalette):
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if 0 <= int(world.ladxr_settings.linkspalette):
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patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
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patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
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if args.romdebugmode:
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if args.romdebugmode:
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# The default rom has this build in, just need to set a flag and we get this save.
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# The default rom has this build in, just need to set a flag and we get this save.
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rom.patch(0, 0x0003, "00", "01")
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rom.patch(0, 0x0003, "00", "01")
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# Patch the sword check on the shopkeeper turning around.
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# Patch the sword check on the shopkeeper turning around.
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if settings.steal == 'never':
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if world.ladxr_settings.steal == 'never':
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rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
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rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
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elif settings.steal == 'always':
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elif world.ladxr_settings.steal == 'always':
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rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
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rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
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if settings.hpmode == 'inverted':
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if world.ladxr_settings.hpmode == 'inverted':
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patches.health.setStartHealth(rom, 9)
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patches.health.setStartHealth(rom, 9)
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elif settings.hpmode == '1':
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elif world.ladxr_settings.hpmode == '1':
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patches.health.setStartHealth(rom, 1)
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patches.health.setStartHealth(rom, 1)
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patches.inventory.songSelectAfterOcarinaSelect(rom)
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patches.inventory.songSelectAfterOcarinaSelect(rom)
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if settings.quickswap == 'a':
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if world.ladxr_settings.quickswap == 'a':
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patches.core.quickswap(rom, 1)
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patches.core.quickswap(rom, 1)
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elif settings.quickswap == 'b':
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elif world.ladxr_settings.quickswap == 'b':
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patches.core.quickswap(rom, 0)
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patches.core.quickswap(rom, 0)
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patches.core.addBootsControls(rom, ap_settings['boots_controls'])
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patches.core.addBootsControls(rom, world.options.boots_controls)
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world_setup = logic.world_setup
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world_setup = world.ladxr_logic.world_setup
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JUNK_HINT = 0.33
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JUNK_HINT = 0.33
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RANDOM_HINT= 0.66
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RANDOM_HINT= 0.66
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# USEFUL_HINT = 1.0
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# USEFUL_HINT = 1.0
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# TODO: filter events, filter unshuffled keys
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# TODO: filter events, filter unshuffled keys
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all_items = multiworld.get_items()
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all_items = world.multiworld.get_items()
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our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
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our_items = [item for item in all_items
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if item.player == world.player
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and item.location
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and item.code is not None
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and item.location.show_in_spoiler]
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our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
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our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
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def gen_hint():
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def gen_hint():
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chance = rnd.uniform(0, 1)
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chance = world.random.uniform(0, 1)
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if chance < JUNK_HINT:
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if chance < JUNK_HINT:
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return None
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return None
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elif chance < RANDOM_HINT:
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elif chance < RANDOM_HINT:
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location = rnd.choice(our_items).location
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location = world.random.choice(our_items).location
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else: # USEFUL_HINT
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else: # USEFUL_HINT
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location = rnd.choice(our_useful_items).location
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location = world.random.choice(our_useful_items).location
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if location.item.player == player_id:
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if location.item.player == world.player:
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name = "Your"
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name = "Your"
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else:
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else:
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name = f"{multiworld.player_name[location.item.player]}'s"
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name = f"{world.multiworld.player_name[location.item.player]}'s"
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if isinstance(location, LinksAwakeningLocation):
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if isinstance(location, LinksAwakeningLocation):
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location_name = location.ladxr_item.metadata.name
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location_name = location.ladxr_item.metadata.name
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@ -277,8 +287,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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location_name = location.name
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location_name = location.name
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hint = f"{name} {location.item} is at {location_name}"
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hint = f"{name} {location.item} is at {location_name}"
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if location.player != player_id:
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if location.player != world.player:
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hint += f" in {multiworld.player_name[location.player]}'s world"
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hint += f" in {world.multiworld.player_name[location.player]}'s world"
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# Cap hint size at 85
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# Cap hint size at 85
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# Realistically we could go bigger but let's be safe instead
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# Realistically we could go bigger but let's be safe instead
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@ -286,7 +296,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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return hint
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return hint
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hints.addHints(rom, rnd, gen_hint)
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hints.addHints(rom, world.random, gen_hint)
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if world_setup.goal == "raft":
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if world_setup.goal == "raft":
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patches.goal.setRaftGoal(rom)
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patches.goal.setRaftGoal(rom)
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@ -299,7 +309,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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# Patch the generated logic into the rom
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# Patch the generated logic into the rom
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patches.chest.setMultiChest(rom, world_setup.multichest)
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patches.chest.setMultiChest(rom, world_setup.multichest)
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if settings.overworld not in {"dungeondive", "random"}:
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if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
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patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
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patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
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for spot in item_list:
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for spot in item_list:
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if spot.item and spot.item.startswith("*"):
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if spot.item and spot.item.startswith("*"):
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@ -318,15 +328,16 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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patches.core.addFrameCounter(rom, len(item_list))
|
patches.core.addFrameCounter(rom, len(item_list))
|
||||||
|
|
||||||
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
||||||
patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
|
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
|
||||||
if ap_settings["ap_title_screen"]:
|
world.player_name, world.player)
|
||||||
|
if world.options.ap_title_screen:
|
||||||
patches.titleScreen.setTitleGraphics(rom)
|
patches.titleScreen.setTitleGraphics(rom)
|
||||||
patches.endscreen.updateEndScreen(rom)
|
patches.endscreen.updateEndScreen(rom)
|
||||||
patches.aesthetics.updateSpriteData(rom)
|
patches.aesthetics.updateSpriteData(rom)
|
||||||
if args.doubletrouble:
|
if args.doubletrouble:
|
||||||
patches.enemies.doubleTrouble(rom)
|
patches.enemies.doubleTrouble(rom)
|
||||||
|
|
||||||
if ap_settings["text_shuffle"]:
|
if world.options.text_shuffle:
|
||||||
buckets = defaultdict(list)
|
buckets = defaultdict(list)
|
||||||
# For each ROM bank, shuffle text within the bank
|
# For each ROM bank, shuffle text within the bank
|
||||||
for n, data in enumerate(rom.texts._PointerTable__data):
|
for n, data in enumerate(rom.texts._PointerTable__data):
|
||||||
|
@ -336,20 +347,20 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||||
for bucket in buckets.values():
|
for bucket in buckets.values():
|
||||||
# For each bucket, make a copy and shuffle
|
# For each bucket, make a copy and shuffle
|
||||||
shuffled = bucket.copy()
|
shuffled = bucket.copy()
|
||||||
rnd.shuffle(shuffled)
|
world.random.shuffle(shuffled)
|
||||||
# Then put new text in
|
# Then put new text in
|
||||||
for bucket_idx, (orig_idx, data) in enumerate(bucket):
|
for bucket_idx, (orig_idx, data) in enumerate(bucket):
|
||||||
rom.texts[shuffled[bucket_idx][0]] = data
|
rom.texts[shuffled[bucket_idx][0]] = data
|
||||||
|
|
||||||
|
|
||||||
if ap_settings["trendy_game"] != TrendyGame.option_normal:
|
if world.options.trendy_game != TrendyGame.option_normal:
|
||||||
|
|
||||||
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
||||||
|
|
||||||
|
|
||||||
room_editor = RoomEditor(rom, 0x2A0)
|
room_editor = RoomEditor(rom, 0x2A0)
|
||||||
|
|
||||||
if ap_settings["trendy_game"] == TrendyGame.option_easy:
|
if world.options.trendy_game == TrendyGame.option_easy:
|
||||||
# Set physics flag on all objects
|
# Set physics flag on all objects
|
||||||
for i in range(0, 6):
|
for i in range(0, 6):
|
||||||
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
||||||
|
@ -360,7 +371,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||||
# Add new conveyor to "push" yoshi (it's only a visual)
|
# Add new conveyor to "push" yoshi (it's only a visual)
|
||||||
room_editor.objects.append(Object(5, 3, 0xD0))
|
room_editor.objects.append(Object(5, 3, 0xD0))
|
||||||
|
|
||||||
if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
|
if world.options.trendy_game >= TrendyGame.option_harder:
|
||||||
"""
|
"""
|
||||||
Data_004_76A0::
|
Data_004_76A0::
|
||||||
db $FC, $00, $04, $00, $00
|
db $FC, $00, $04, $00, $00
|
||||||
|
@ -374,12 +385,12 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||||
TrendyGame.option_impossible: (3, 16),
|
TrendyGame.option_impossible: (3, 16),
|
||||||
}
|
}
|
||||||
def speed():
|
def speed():
|
||||||
return rnd.randint(*speeds[ap_settings["trendy_game"]])
|
return world.random.randint(*speeds[world.options.trendy_game])
|
||||||
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
||||||
rom.banks[0x4][0x76A2-0x4000] = speed()
|
rom.banks[0x4][0x76A2-0x4000] = speed()
|
||||||
rom.banks[0x4][0x76A6-0x4000] = speed()
|
rom.banks[0x4][0x76A6-0x4000] = speed()
|
||||||
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
||||||
if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
|
if world.options.trendy_game >= TrendyGame.option_hardest:
|
||||||
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
||||||
rom.banks[0x4][0x76A3-0x4000] = speed()
|
rom.banks[0x4][0x76A3-0x4000] = speed()
|
||||||
rom.banks[0x4][0x76A5-0x4000] = speed()
|
rom.banks[0x4][0x76A5-0x4000] = speed()
|
||||||
|
@ -403,10 +414,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||||
for channel in range(3):
|
for channel in range(3):
|
||||||
color[channel] = color[channel] * 31 // 0xbc
|
color[channel] = color[channel] * 31 // 0xbc
|
||||||
|
|
||||||
if ap_settings["warp_improvements"]:
|
if world.options.warp_improvements:
|
||||||
patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
|
patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
|
||||||
|
|
||||||
palette = ap_settings["palette"]
|
palette = world.options.palette
|
||||||
if palette != Palette.option_normal:
|
if palette != Palette.option_normal:
|
||||||
ranges = {
|
ranges = {
|
||||||
# Object palettes
|
# Object palettes
|
||||||
|
@ -472,8 +483,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||||
|
|
||||||
SEED_LOCATION = 0x0134
|
SEED_LOCATION = 0x0134
|
||||||
# Patch over the title
|
# Patch over the title
|
||||||
assert(len(auth) == 12)
|
assert(len(world.multi_key) == 12)
|
||||||
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
|
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
|
||||||
|
|
||||||
for pymod in pymods:
|
for pymod in pymods:
|
||||||
pymod.postPatch(rom)
|
pymod.postPatch(rom)
|
||||||
|
|
|
@ -1,7 +1,9 @@
|
||||||
|
from dataclasses import dataclass
|
||||||
|
|
||||||
import os.path
|
import os.path
|
||||||
import typing
|
import typing
|
||||||
import logging
|
import logging
|
||||||
from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
|
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
import Utils
|
import Utils
|
||||||
|
|
||||||
|
@ -35,6 +37,7 @@ class Logic(Choice, LADXROption):
|
||||||
|
|
||||||
default = option_normal
|
default = option_normal
|
||||||
|
|
||||||
|
|
||||||
class TradeQuest(DefaultOffToggle, LADXROption):
|
class TradeQuest(DefaultOffToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
[On] adds the trade items to the pool (the trade locations will always be local items)
|
[On] adds the trade items to the pool (the trade locations will always be local items)
|
||||||
|
@ -43,12 +46,14 @@ class TradeQuest(DefaultOffToggle, LADXROption):
|
||||||
display_name = "Trade Quest"
|
display_name = "Trade Quest"
|
||||||
ladxr_name = "tradequest"
|
ladxr_name = "tradequest"
|
||||||
|
|
||||||
|
|
||||||
class TextShuffle(DefaultOffToggle):
|
class TextShuffle(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
[On] Shuffles all the text in the game
|
[On] Shuffles all the text in the game
|
||||||
[Off] (default) doesn't shuffle them.
|
[Off] (default) doesn't shuffle them.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
class Rooster(DefaultOnToggle, LADXROption):
|
class Rooster(DefaultOnToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
[On] Adds the rooster to the item pool.
|
[On] Adds the rooster to the item pool.
|
||||||
|
@ -57,6 +62,7 @@ class Rooster(DefaultOnToggle, LADXROption):
|
||||||
display_name = "Rooster"
|
display_name = "Rooster"
|
||||||
ladxr_name = "rooster"
|
ladxr_name = "rooster"
|
||||||
|
|
||||||
|
|
||||||
class Boomerang(Choice):
|
class Boomerang(Choice):
|
||||||
"""
|
"""
|
||||||
[Normal] requires Magnifying Lens to get the boomerang.
|
[Normal] requires Magnifying Lens to get the boomerang.
|
||||||
|
@ -67,6 +73,7 @@ class Boomerang(Choice):
|
||||||
gift = 1
|
gift = 1
|
||||||
default = gift
|
default = gift
|
||||||
|
|
||||||
|
|
||||||
class EntranceShuffle(Choice, LADXROption):
|
class EntranceShuffle(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
[WARNING] Experimental, may fail to fill
|
[WARNING] Experimental, may fail to fill
|
||||||
|
@ -88,6 +95,7 @@ class EntranceShuffle(Choice, LADXROption):
|
||||||
display_name = "Experimental Entrance Shuffle"
|
display_name = "Experimental Entrance Shuffle"
|
||||||
ladxr_name = "entranceshuffle"
|
ladxr_name = "entranceshuffle"
|
||||||
|
|
||||||
|
|
||||||
class DungeonShuffle(DefaultOffToggle, LADXROption):
|
class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
[WARNING] Experimental, may fail to fill
|
[WARNING] Experimental, may fail to fill
|
||||||
|
@ -96,12 +104,14 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||||
display_name = "Experimental Dungeon Shuffle"
|
display_name = "Experimental Dungeon Shuffle"
|
||||||
ladxr_name = "dungeonshuffle"
|
ladxr_name = "dungeonshuffle"
|
||||||
|
|
||||||
|
|
||||||
class APTitleScreen(DefaultOnToggle):
|
class APTitleScreen(DefaultOnToggle):
|
||||||
"""
|
"""
|
||||||
Enables AP specific title screen and disables the intro cutscene
|
Enables AP specific title screen and disables the intro cutscene
|
||||||
"""
|
"""
|
||||||
display_name = "AP Title Screen"
|
display_name = "AP Title Screen"
|
||||||
|
|
||||||
|
|
||||||
class BossShuffle(Choice):
|
class BossShuffle(Choice):
|
||||||
none = 0
|
none = 0
|
||||||
shuffle = 1
|
shuffle = 1
|
||||||
|
@ -119,6 +129,8 @@ class DungeonItemShuffle(Choice):
|
||||||
# option_start_with = 6
|
# option_start_with = 6
|
||||||
alias_true = 3
|
alias_true = 3
|
||||||
alias_false = 0
|
alias_false = 0
|
||||||
|
ladxr_item: str
|
||||||
|
|
||||||
|
|
||||||
class ShuffleNightmareKeys(DungeonItemShuffle):
|
class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
|
@ -132,6 +144,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||||
display_name = "Shuffle Nightmare Keys"
|
display_name = "Shuffle Nightmare Keys"
|
||||||
ladxr_item = "NIGHTMARE_KEY"
|
ladxr_item = "NIGHTMARE_KEY"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleSmallKeys(DungeonItemShuffle):
|
class ShuffleSmallKeys(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Small Keys
|
Shuffle Small Keys
|
||||||
|
@ -143,6 +156,8 @@ class ShuffleSmallKeys(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
display_name = "Shuffle Small Keys"
|
display_name = "Shuffle Small Keys"
|
||||||
ladxr_item = "KEY"
|
ladxr_item = "KEY"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleMaps(DungeonItemShuffle):
|
class ShuffleMaps(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Dungeon Maps
|
Shuffle Dungeon Maps
|
||||||
|
@ -155,6 +170,7 @@ class ShuffleMaps(DungeonItemShuffle):
|
||||||
display_name = "Shuffle Maps"
|
display_name = "Shuffle Maps"
|
||||||
ladxr_item = "MAP"
|
ladxr_item = "MAP"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleCompasses(DungeonItemShuffle):
|
class ShuffleCompasses(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Dungeon Compasses
|
Shuffle Dungeon Compasses
|
||||||
|
@ -167,6 +183,7 @@ class ShuffleCompasses(DungeonItemShuffle):
|
||||||
display_name = "Shuffle Compasses"
|
display_name = "Shuffle Compasses"
|
||||||
ladxr_item = "COMPASS"
|
ladxr_item = "COMPASS"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleStoneBeaks(DungeonItemShuffle):
|
class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Owl Beaks
|
Shuffle Owl Beaks
|
||||||
|
@ -179,6 +196,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||||
display_name = "Shuffle Stone Beaks"
|
display_name = "Shuffle Stone Beaks"
|
||||||
ladxr_item = "STONE_BEAK"
|
ladxr_item = "STONE_BEAK"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleInstruments(DungeonItemShuffle):
|
class ShuffleInstruments(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Instruments
|
Shuffle Instruments
|
||||||
|
@ -195,6 +213,7 @@ class ShuffleInstruments(DungeonItemShuffle):
|
||||||
option_vanilla = 100
|
option_vanilla = 100
|
||||||
alias_false = 100
|
alias_false = 100
|
||||||
|
|
||||||
|
|
||||||
class Goal(Choice, LADXROption):
|
class Goal(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
The Goal of the game
|
The Goal of the game
|
||||||
|
@ -216,6 +235,7 @@ class Goal(Choice, LADXROption):
|
||||||
else:
|
else:
|
||||||
return LADXROption.to_ladxr_option(self, all_options)
|
return LADXROption.to_ladxr_option(self, all_options)
|
||||||
|
|
||||||
|
|
||||||
class InstrumentCount(Range, LADXROption):
|
class InstrumentCount(Range, LADXROption):
|
||||||
"""
|
"""
|
||||||
Sets the number of instruments required to open the Egg
|
Sets the number of instruments required to open the Egg
|
||||||
|
@ -226,6 +246,7 @@ class InstrumentCount(Range, LADXROption):
|
||||||
range_end = 8
|
range_end = 8
|
||||||
default = 8
|
default = 8
|
||||||
|
|
||||||
|
|
||||||
class NagMessages(DefaultOffToggle, LADXROption):
|
class NagMessages(DefaultOffToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
|
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
|
||||||
|
@ -233,6 +254,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
|
||||||
display_name = "Nag Messages"
|
display_name = "Nag Messages"
|
||||||
ladxr_name = "nagmessages"
|
ladxr_name = "nagmessages"
|
||||||
|
|
||||||
|
|
||||||
class MusicChangeCondition(Choice):
|
class MusicChangeCondition(Choice):
|
||||||
"""
|
"""
|
||||||
Controls how the music changes.
|
Controls how the music changes.
|
||||||
|
@ -243,6 +265,8 @@ class MusicChangeCondition(Choice):
|
||||||
option_sword = 0
|
option_sword = 0
|
||||||
option_always = 1
|
option_always = 1
|
||||||
default = option_always
|
default = option_always
|
||||||
|
|
||||||
|
|
||||||
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
|
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
|
||||||
# description="""
|
# description="""
|
||||||
# [Normal} health works as you would expect.
|
# [Normal} health works as you would expect.
|
||||||
|
@ -271,6 +295,7 @@ class Bowwow(Choice):
|
||||||
swordless = 1
|
swordless = 1
|
||||||
default = normal
|
default = normal
|
||||||
|
|
||||||
|
|
||||||
class Overworld(Choice, LADXROption):
|
class Overworld(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
|
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
|
||||||
|
@ -284,6 +309,7 @@ class Overworld(Choice, LADXROption):
|
||||||
# option_shuffled = 3
|
# option_shuffled = 3
|
||||||
default = option_normal
|
default = option_normal
|
||||||
|
|
||||||
|
|
||||||
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||||
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
||||||
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||||
|
@ -352,6 +378,7 @@ class LinkPalette(Choice, LADXROption):
|
||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
return self.ladxr_name, str(self.value)
|
return self.ladxr_name, str(self.value)
|
||||||
|
|
||||||
|
|
||||||
class TrendyGame(Choice):
|
class TrendyGame(Choice):
|
||||||
"""
|
"""
|
||||||
[Easy] All of the items hold still for you
|
[Easy] All of the items hold still for you
|
||||||
|
@ -370,6 +397,7 @@ class TrendyGame(Choice):
|
||||||
option_impossible = 5
|
option_impossible = 5
|
||||||
default = option_normal
|
default = option_normal
|
||||||
|
|
||||||
|
|
||||||
class GfxMod(FreeText, LADXROption):
|
class GfxMod(FreeText, LADXROption):
|
||||||
"""
|
"""
|
||||||
Sets the sprite for link, among other things
|
Sets the sprite for link, among other things
|
||||||
|
@ -393,12 +421,11 @@ class GfxMod(FreeText, LADXROption):
|
||||||
def __init__(self, value: str):
|
def __init__(self, value: str):
|
||||||
super().__init__(value)
|
super().__init__(value)
|
||||||
|
|
||||||
|
|
||||||
def verify(self, world, player_name: str, plando_options) -> None:
|
def verify(self, world, player_name: str, plando_options) -> None:
|
||||||
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
||||||
return
|
return
|
||||||
raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
raise Exception(
|
||||||
|
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
||||||
|
|
||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
if self.value == -1 or self.value == "Link":
|
if self.value == -1 or self.value == "Link":
|
||||||
|
@ -407,10 +434,12 @@ class GfxMod(FreeText, LADXROption):
|
||||||
assert self.value in GfxMod.__spriteFiles
|
assert self.value in GfxMod.__spriteFiles
|
||||||
|
|
||||||
if len(GfxMod.__spriteFiles[self.value]) > 1:
|
if len(GfxMod.__spriteFiles[self.value]) > 1:
|
||||||
logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
logger.warning(
|
||||||
|
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
||||||
|
|
||||||
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
|
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
|
||||||
|
|
||||||
|
|
||||||
class Palette(Choice):
|
class Palette(Choice):
|
||||||
"""
|
"""
|
||||||
Sets the palette for the game.
|
Sets the palette for the game.
|
||||||
|
@ -430,6 +459,7 @@ class Palette(Choice):
|
||||||
option_pink = 4
|
option_pink = 4
|
||||||
option_inverted = 5
|
option_inverted = 5
|
||||||
|
|
||||||
|
|
||||||
class Music(Choice, LADXROption):
|
class Music(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
[Vanilla] Regular Music
|
[Vanilla] Regular Music
|
||||||
|
@ -441,7 +471,6 @@ class Music(Choice, LADXROption):
|
||||||
option_shuffled = 1
|
option_shuffled = 1
|
||||||
option_off = 2
|
option_off = 2
|
||||||
|
|
||||||
|
|
||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
s = ""
|
s = ""
|
||||||
if self.value == self.option_shuffled:
|
if self.value == self.option_shuffled:
|
||||||
|
@ -450,12 +479,14 @@ class Music(Choice, LADXROption):
|
||||||
s = "off"
|
s = "off"
|
||||||
return self.ladxr_name, s
|
return self.ladxr_name, s
|
||||||
|
|
||||||
|
|
||||||
class WarpImprovements(DefaultOffToggle):
|
class WarpImprovements(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
||||||
[Off] No change
|
[Off] No change
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
class AdditionalWarpPoints(DefaultOffToggle):
|
class AdditionalWarpPoints(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
||||||
|
@ -463,42 +494,42 @@ class AdditionalWarpPoints(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
|
@dataclass
|
||||||
'logic': Logic,
|
class LinksAwakeningOptions(PerGameCommonOptions):
|
||||||
|
logic: Logic
|
||||||
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
|
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
|
||||||
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
|
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
|
||||||
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
|
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
|
||||||
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
|
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
|
||||||
'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
||||||
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
|
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
|
||||||
'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
||||||
# 'boomerang': Boomerang,
|
# 'boomerang': Boomerang,
|
||||||
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
|
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
|
||||||
'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
||||||
'experimental_entrance_shuffle': EntranceShuffle,
|
experimental_entrance_shuffle: EntranceShuffle
|
||||||
# 'bossshuffle': BossShuffle,
|
# 'bossshuffle': BossShuffle,
|
||||||
# 'minibossshuffle': BossShuffle,
|
# 'minibossshuffle': BossShuffle,
|
||||||
'goal': Goal,
|
goal: Goal
|
||||||
'instrument_count': InstrumentCount,
|
instrument_count: InstrumentCount
|
||||||
# 'itempool': ItemPool,
|
# 'itempool': ItemPool,
|
||||||
# 'bowwow': Bowwow,
|
# 'bowwow': Bowwow,
|
||||||
# 'overworld': Overworld,
|
# 'overworld': Overworld,
|
||||||
'link_palette': LinkPalette,
|
link_palette: LinkPalette
|
||||||
'warp_improvements': WarpImprovements,
|
warp_improvements: WarpImprovements
|
||||||
'additional_warp_points': AdditionalWarpPoints,
|
additional_warp_points: AdditionalWarpPoints
|
||||||
'trendy_game': TrendyGame,
|
trendy_game: TrendyGame
|
||||||
'gfxmod': GfxMod,
|
gfxmod: GfxMod
|
||||||
'palette': Palette,
|
palette: Palette
|
||||||
'text_shuffle': TextShuffle,
|
text_shuffle: TextShuffle
|
||||||
'shuffle_nightmare_keys': ShuffleNightmareKeys,
|
shuffle_nightmare_keys: ShuffleNightmareKeys
|
||||||
'shuffle_small_keys': ShuffleSmallKeys,
|
shuffle_small_keys: ShuffleSmallKeys
|
||||||
'shuffle_maps': ShuffleMaps,
|
shuffle_maps: ShuffleMaps
|
||||||
'shuffle_compasses': ShuffleCompasses,
|
shuffle_compasses: ShuffleCompasses
|
||||||
'shuffle_stone_beaks': ShuffleStoneBeaks,
|
shuffle_stone_beaks: ShuffleStoneBeaks
|
||||||
'music': Music,
|
music: Music
|
||||||
'shuffle_instruments': ShuffleInstruments,
|
shuffle_instruments: ShuffleInstruments
|
||||||
'music_change_condition': MusicChangeCondition,
|
music_change_condition: MusicChangeCondition
|
||||||
'nag_messages': NagMessages,
|
nag_messages: NagMessages
|
||||||
'ap_title_screen': APTitleScreen,
|
ap_title_screen: APTitleScreen
|
||||||
'boots_controls': BootsControls,
|
boots_controls: BootsControls
|
||||||
}
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
|
import settings
|
||||||
import worlds.Files
|
import worlds.Files
|
||||||
import hashlib
|
import hashlib
|
||||||
import Utils
|
import Utils
|
||||||
|
@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||||
|
|
||||||
|
|
||||||
def get_base_rom_path(file_name: str = "") -> str:
|
def get_base_rom_path(file_name: str = "") -> str:
|
||||||
options = Utils.get_options()
|
options = settings.get_settings()
|
||||||
if not file_name:
|
if not file_name:
|
||||||
file_name = options["ladx_options"]["rom_file"]
|
file_name = options["ladx_options"]["rom_file"]
|
||||||
if not os.path.exists(file_name):
|
if not os.path.exists(file_name):
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
import binascii
|
import binascii
|
||||||
|
import dataclasses
|
||||||
import os
|
import os
|
||||||
import pkgutil
|
import pkgutil
|
||||||
import tempfile
|
import tempfile
|
||||||
|
@ -17,13 +18,13 @@ from .LADXR import generator
|
||||||
from .LADXR.itempool import ItemPool as LADXRItemPool
|
from .LADXR.itempool import ItemPool as LADXRItemPool
|
||||||
from .LADXR.locations.constants import CHEST_ITEMS
|
from .LADXR.locations.constants import CHEST_ITEMS
|
||||||
from .LADXR.locations.instrument import Instrument
|
from .LADXR.locations.instrument import Instrument
|
||||||
from .LADXR.logic import Logic as LAXDRLogic
|
from .LADXR.logic import Logic as LADXRLogic
|
||||||
from .LADXR.main import get_parser
|
from .LADXR.main import get_parser
|
||||||
from .LADXR.settings import Settings as LADXRSettings
|
from .LADXR.settings import Settings as LADXRSettings
|
||||||
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
||||||
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
||||||
create_regions_from_ladxr, get_locations_to_id)
|
create_regions_from_ladxr, get_locations_to_id)
|
||||||
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
|
from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions
|
||||||
from .Rom import LADXDeltaPatch, get_base_rom_path
|
from .Rom import LADXDeltaPatch, get_base_rom_path
|
||||||
|
|
||||||
DEVELOPER_MODE = False
|
DEVELOPER_MODE = False
|
||||||
|
@ -74,7 +75,8 @@ class LinksAwakeningWorld(World):
|
||||||
game = LINKS_AWAKENING # name of the game/world
|
game = LINKS_AWAKENING # name of the game/world
|
||||||
web = LinksAwakeningWebWorld()
|
web = LinksAwakeningWebWorld()
|
||||||
|
|
||||||
option_definitions = links_awakening_options # options the player can set
|
options_dataclass = LinksAwakeningOptions
|
||||||
|
options: LinksAwakeningOptions
|
||||||
settings: typing.ClassVar[LinksAwakeningSettings]
|
settings: typing.ClassVar[LinksAwakeningSettings]
|
||||||
topology_present = True # show path to required location checks in spoiler
|
topology_present = True # show path to required location checks in spoiler
|
||||||
|
|
||||||
|
@ -102,7 +104,11 @@ class LinksAwakeningWorld(World):
|
||||||
|
|
||||||
prefill_dungeon_items = None
|
prefill_dungeon_items = None
|
||||||
|
|
||||||
player_options = None
|
ladxr_settings: LADXRSettings
|
||||||
|
ladxr_logic: LADXRLogic
|
||||||
|
ladxr_itempool: LADXRItemPool
|
||||||
|
|
||||||
|
multi_key: bytearray
|
||||||
|
|
||||||
rupees = {
|
rupees = {
|
||||||
ItemName.RUPEES_20: 20,
|
ItemName.RUPEES_20: 20,
|
||||||
|
@ -113,17 +119,13 @@ class LinksAwakeningWorld(World):
|
||||||
}
|
}
|
||||||
|
|
||||||
def convert_ap_options_to_ladxr_logic(self):
|
def convert_ap_options_to_ladxr_logic(self):
|
||||||
self.player_options = {
|
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
|
||||||
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
|
|
||||||
}
|
|
||||||
|
|
||||||
self.laxdr_options = LADXRSettings(self.player_options)
|
self.ladxr_settings.validate()
|
||||||
|
|
||||||
self.laxdr_options.validate()
|
|
||||||
world_setup = LADXRWorldSetup()
|
world_setup = LADXRWorldSetup()
|
||||||
world_setup.randomize(self.laxdr_options, self.multiworld.random)
|
world_setup.randomize(self.ladxr_settings, self.random)
|
||||||
self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup)
|
self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup)
|
||||||
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict()
|
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict()
|
||||||
|
|
||||||
def create_regions(self) -> None:
|
def create_regions(self) -> None:
|
||||||
# Initialize
|
# Initialize
|
||||||
|
@ -180,8 +182,8 @@ class LinksAwakeningWorld(World):
|
||||||
# For any and different world, set item rule instead
|
# For any and different world, set item rule instead
|
||||||
|
|
||||||
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
|
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
|
||||||
option = "shuffle_" + dungeon_item_type
|
option_name = "shuffle_" + dungeon_item_type
|
||||||
option = self.player_options[option]
|
option: DungeonItemShuffle = getattr(self.options, option_name)
|
||||||
|
|
||||||
dungeon_item_types[option.ladxr_item] = option.value
|
dungeon_item_types[option.ladxr_item] = option.value
|
||||||
|
|
||||||
|
@ -189,11 +191,11 @@ class LinksAwakeningWorld(World):
|
||||||
num_items = 8 if dungeon_item_type == "instruments" else 9
|
num_items = 8 if dungeon_item_type == "instruments" else 9
|
||||||
|
|
||||||
if option.value == DungeonItemShuffle.option_own_world:
|
if option.value == DungeonItemShuffle.option_own_world:
|
||||||
self.multiworld.local_items[self.player].value |= {
|
self.options.local_items.value |= {
|
||||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||||
}
|
}
|
||||||
elif option.value == DungeonItemShuffle.option_different_world:
|
elif option.value == DungeonItemShuffle.option_different_world:
|
||||||
self.multiworld.non_local_items[self.player].value |= {
|
self.options.non_local_items.value |= {
|
||||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||||
}
|
}
|
||||||
# option_original_dungeon = 0
|
# option_original_dungeon = 0
|
||||||
|
@ -215,7 +217,7 @@ class LinksAwakeningWorld(World):
|
||||||
else:
|
else:
|
||||||
item = self.create_item(item_name)
|
item = self.create_item(item_name)
|
||||||
|
|
||||||
if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData):
|
if not self.options.tradequest and isinstance(item.item_data, TradeItemData):
|
||||||
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
|
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
|
||||||
location.place_locked_item(item)
|
location.place_locked_item(item)
|
||||||
location.show_in_spoiler = False
|
location.show_in_spoiler = False
|
||||||
|
@ -287,7 +289,7 @@ class LinksAwakeningWorld(World):
|
||||||
if item.player == self.player
|
if item.player == self.player
|
||||||
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
|
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
|
||||||
if possible_start_items:
|
if possible_start_items:
|
||||||
index = self.multiworld.random.choice(possible_start_items)
|
index = self.random.choice(possible_start_items)
|
||||||
start_item = self.multiworld.itempool.pop(index)
|
start_item = self.multiworld.itempool.pop(index)
|
||||||
start_loc.place_locked_item(start_item)
|
start_loc.place_locked_item(start_item)
|
||||||
|
|
||||||
|
@ -336,7 +338,7 @@ class LinksAwakeningWorld(World):
|
||||||
# Get the list of locations and shuffle
|
# Get the list of locations and shuffle
|
||||||
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
|
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
|
||||||
|
|
||||||
self.multiworld.random.shuffle(all_dungeon_locs_to_fill)
|
self.random.shuffle(all_dungeon_locs_to_fill)
|
||||||
|
|
||||||
# Get the list of items and sort by priority
|
# Get the list of items and sort by priority
|
||||||
def priority(item):
|
def priority(item):
|
||||||
|
@ -465,34 +467,19 @@ class LinksAwakeningWorld(World):
|
||||||
loc.ladxr_item.location_owner = self.player
|
loc.ladxr_item.location_owner = self.player
|
||||||
|
|
||||||
rom_name = Rom.get_base_rom_path()
|
rom_name = Rom.get_base_rom_path()
|
||||||
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
|
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc"
|
||||||
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
|
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
|
||||||
|
|
||||||
parser = get_parser()
|
parser = get_parser()
|
||||||
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
|
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
|
||||||
|
|
||||||
name_for_rom = self.multiworld.player_name[self.player]
|
rom = generator.generateRom(args, self)
|
||||||
|
|
||||||
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
|
|
||||||
|
|
||||||
rom = generator.generateRom(
|
|
||||||
args,
|
|
||||||
self.laxdr_options,
|
|
||||||
self.player_options,
|
|
||||||
self.multi_key,
|
|
||||||
self.multiworld.seed_name,
|
|
||||||
self.ladxr_logic,
|
|
||||||
rnd=self.multiworld.per_slot_randoms[self.player],
|
|
||||||
player_name=name_for_rom,
|
|
||||||
player_names=all_names,
|
|
||||||
player_id = self.player,
|
|
||||||
multiworld=self.multiworld)
|
|
||||||
|
|
||||||
with open(out_path, "wb") as handle:
|
with open(out_path, "wb") as handle:
|
||||||
rom.save(handle, name="LADXR")
|
rom.save(handle, name="LADXR")
|
||||||
|
|
||||||
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
|
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
|
||||||
if self.player_options["ap_title_screen"]:
|
if self.options.ap_title_screen:
|
||||||
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
|
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
|
||||||
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
||||||
|
|
||||||
|
@ -500,16 +487,16 @@ class LinksAwakeningWorld(World):
|
||||||
os.unlink(title_patch.name)
|
os.unlink(title_patch.name)
|
||||||
|
|
||||||
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
|
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
|
||||||
player_name=self.multiworld.player_name[self.player], patched_path=out_path)
|
player_name=self.player_name, patched_path=out_path)
|
||||||
patch.write()
|
patch.write()
|
||||||
if not DEVELOPER_MODE:
|
if not DEVELOPER_MODE:
|
||||||
os.unlink(out_path)
|
os.unlink(out_path)
|
||||||
|
|
||||||
def generate_multi_key(self):
|
def generate_multi_key(self):
|
||||||
return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
||||||
|
|
||||||
def modify_multidata(self, multidata: dict):
|
def modify_multidata(self, multidata: dict):
|
||||||
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name]
|
||||||
|
|
||||||
def collect(self, state, item: Item) -> bool:
|
def collect(self, state, item: Item) -> bool:
|
||||||
change = super().collect(state, item)
|
change = super().collect(state, item)
|
||||||
|
|
Loading…
Reference in New Issue