Add satellite recipe to needed_recipes if required.

This commit is contained in:
CaitSith2 2021-11-20 12:35:51 -08:00
parent 48ed394d02
commit affd707717
2 changed files with 12 additions and 5 deletions

View File

@ -300,13 +300,16 @@ for category_name, machine_name in machine_per_category.items():
required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict(lambda ingredient_name: frozenset(
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock)))
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe) -> Set[str]:
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe, satellite_recipe: Recipe) -> Set[str]:
techs = set()
if silo_recipe:
for ingredient in silo_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
for ingredient in part_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
if satellite_recipe:
for ingredient in satellite_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
return {tech.name for tech in techs}

View File

@ -10,7 +10,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies
from .Shapes import get_shapes
from .Mod import generate_mod
from .Options import factorio_options, Silo, TechTreeInformation
from .Options import factorio_options, MaxSciencePack, Silo, TechTreeInformation
import logging
@ -142,11 +142,13 @@ class Factorio(World):
locations=locations: all(state.can_reach(loc) for loc in locations))
silo_recipe = None if self.world.silo[self.player].value == Silo.option_spawn \
else self.custom_recipes["rocket-silo"] \
if "rocket-silo" in self.custom_recipes \
else self.custom_recipes["rocket-silo"] if "rocket-silo" in self.custom_recipes \
else next(iter(all_product_sources.get("rocket-silo")))
part_recipe = self.custom_recipes["rocket-part"]
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe)
satellite_recipe = None if self.world.max_science_pack[self.player].value != MaxSciencePack.option_space_science_pack \
else self.custom_recipes["satellite"] if "satellite" in self.custom_recipes \
else next(iter(all_product_sources.get("satellite")))
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe)
world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player)
for technology in
victory_tech_names)
@ -292,6 +294,8 @@ class Factorio(World):
self.custom_recipes["rocket-silo"] = new_recipe
needed_recipes = self.world.max_science_pack[self.player].get_allowed_packs() | {"rocket-silo", "rocket-part"}
if self.world.max_science_pack[self.player].value == MaxSciencePack.option_space_science_pack:
needed_recipes |= {"satellite"}
for recipe in needed_recipes:
recipe = self.custom_recipes.get(recipe, recipes[recipe])