add progression balancing to easy.yaml

This commit is contained in:
Fabian Dill 2020-08-01 06:36:31 +02:00
parent 615192f65b
commit b20df7837a
1 changed files with 4 additions and 1 deletions

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@ -137,11 +137,14 @@ item_pool:
normal: 1 # Item availability remains unchanged from the vanilla game
hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
crowd_control: 0 # Unless you know what you're doing, leave this at 0
crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control
item_functionality:
normal: 1 # Vanilla game item functionality
hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
progression_balancing:
on: 1 # a system to reduce BK, as in times during which you can't do anything by moving your items into earler access sphere to make it likely you have stuff to do
off: 0 # turn this off if you don't mind a longer multiworld, or can glitch around missing items.
boss_shuffle:
none: 1 # No boss shuffle
simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons