add progression balancing to easy.yaml
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@ -137,11 +137,14 @@ item_pool:
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normal: 1 # Item availability remains unchanged from the vanilla game
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hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
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expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
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crowd_control: 0 # Unless you know what you're doing, leave this at 0
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crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control
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item_functionality:
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normal: 1 # Vanilla game item functionality
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hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
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expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
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progression_balancing:
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on: 1 # a system to reduce BK, as in times during which you can't do anything by moving your items into earler access sphere to make it likely you have stuff to do
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off: 0 # turn this off if you don't mind a longer multiworld, or can glitch around missing items.
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boss_shuffle:
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none: 1 # No boss shuffle
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simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
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