Set Max Weights back to 100
Increasing max weight to 500 for fine tuning was overkill. Max Locations still set to 500 Max Revives still set to 10% of Max Locations
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worlds/ror2
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@ -42,7 +42,7 @@ class GreenScrap(Range):
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"""Weight of Green Scraps in the item pool."""
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displayname = "Green Scraps"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 16
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@ -50,7 +50,7 @@ class RedScrap(Range):
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"""Weight of Red Scraps in the item pool."""
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displayname = "Red Scraps"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 4
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@ -58,7 +58,7 @@ class YellowScrap(Range):
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"""Weight of yellow scraps in the item pool."""
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displayname = "Yellow Scraps"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 1
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@ -66,7 +66,7 @@ class WhiteScrap(Range):
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"""Weight of white scraps in the item pool."""
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displayname = "White Scraps"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 32
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@ -74,7 +74,7 @@ class CommonItem(Range):
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"""Weight of common items in the item pool."""
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displayname = "Common Items"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 64
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@ -82,7 +82,7 @@ class UncommonItem(Range):
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"""Weight of uncommon items in the item pool."""
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displayname = "Uncommon Items"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 32
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@ -90,7 +90,7 @@ class LegendaryItem(Range):
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"""Weight of legendary items in the item pool."""
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displayname = "Legendary Items"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 8
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@ -98,7 +98,7 @@ class BossItem(Range):
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"""Weight of boss items in the item pool."""
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displayname = "Boss Items"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 4
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@ -106,7 +106,7 @@ class LunarItem(Range):
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"""Weight of lunar items in the item pool."""
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displayname = "Lunar Items"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 16
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@ -114,7 +114,7 @@ class Equipment(Range):
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"""Weight of equipment items in the item pool."""
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displayname = "Equipment"
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range_start = 0
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range_end = 500
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range_end = 100
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default = 32
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