Fill: remove sweep_for_events(key_only=True) (#2239)
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@ -680,13 +680,13 @@ class CollectionState():
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def can_reach_region(self, spot: str, player: int) -> bool:
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return self.multiworld.get_region(spot, player).can_reach(self)
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def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
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def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None:
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if locations is None:
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locations = self.multiworld.get_filled_locations()
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reachable_events = True
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# since the loop has a good chance to run more than once, only filter the events once
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locations = {location for location in locations if location.advancement and location not in self.events and
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not key_only or getattr(location.item, "locked_dungeon_item", False)}
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locations = {location for location in locations if location.advancement and location not in self.events}
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while reachable_events:
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reachable_events = {location for location in locations if location.can_reach(self)}
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locations -= reachable_events
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@ -1291,8 +1291,6 @@ class Spoiler:
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state = CollectionState(multiworld)
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collection_spheres = []
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while required_locations:
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state.sweep_for_events(key_only=True)
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sphere = set(filter(state.can_reach, required_locations))
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for location in sphere:
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1
Fill.py
1
Fill.py
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@ -646,7 +646,6 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
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def get_sphere_locations(sphere_state: CollectionState,
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locations: typing.Set[Location]) -> typing.Set[Location]:
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sphere_state.sweep_for_events(key_only=True, locations=locations)
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return {loc for loc in locations if sphere_state.can_reach(loc)}
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def item_percentage(player: int, num: int) -> float:
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@ -76,10 +76,6 @@ class ALttPItem(Item):
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if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
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return self.type
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@property
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def locked_dungeon_item(self):
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return self.location.locked and self.dungeon_item
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class LTTPRegionType(IntEnum):
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LightWorld = 1
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