Merge remote-tracking branch 'origin/master' into master
This commit is contained in:
		
						commit
						b88ad842a3
					
				| 
						 | 
				
			
			@ -26,6 +26,7 @@ window.addEventListener('load', () => {
 | 
			
		|||
    gameSettings.addEventListener('keyup', handleOptionChange);
 | 
			
		||||
 | 
			
		||||
    document.getElementById('export-button').addEventListener('click', exportSettings);
 | 
			
		||||
    document.getElementById('reset-to-default').addEventListener('click', resetToDefaults);
 | 
			
		||||
  }).catch((error) => {
 | 
			
		||||
    gameSettings.innerHTML = `
 | 
			
		||||
            <h2>Something went wrong while loading your game settings page.</h2>
 | 
			
		||||
| 
						 | 
				
			
			@ -150,6 +151,11 @@ const exportSettings = () => {
 | 
			
		|||
  download(`${settings.description}.yaml`, yamlText);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const resetToDefaults = () => {
 | 
			
		||||
  [1, 2, 3].forEach((presetNumber) => localStorage.removeItem(`playerSettings${presetNumber}`));
 | 
			
		||||
  location.reload();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** Create an anchor and trigger a download of a text file. */
 | 
			
		||||
const download = (filename, text) => {
 | 
			
		||||
  const downloadLink = document.createElement('a');
 | 
			
		||||
| 
						 | 
				
			
			@ -220,8 +226,12 @@ const buildUI = (settings) => {
 | 
			
		|||
  const currentPreset = document.getElementById('preset-number').value;
 | 
			
		||||
  const playerSettings = JSON.parse(localStorage.getItem(`playerSettings${currentPreset}`));
 | 
			
		||||
 | 
			
		||||
  // Manually add a row for random sprites
 | 
			
		||||
  addSpriteRow(tbody, playerSettings, 'random');
 | 
			
		||||
 | 
			
		||||
  // Add a row for each sprite currently present in the player's settings
 | 
			
		||||
  Object.keys(playerSettings.rom.sprite).forEach((spriteName) => {
 | 
			
		||||
    if(['random'].indexOf(spriteName) > -1) return;
 | 
			
		||||
    addSpriteRow(tbody, playerSettings, spriteName)
 | 
			
		||||
  });
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -320,7 +330,7 @@ const addSpriteRow = (tbody, playerSettings, spriteName) => {
 | 
			
		|||
  label.innerText = spriteName;
 | 
			
		||||
  optionName.appendChild(label);
 | 
			
		||||
 | 
			
		||||
  if(['random', 'randomonhit'].indexOf(spriteName) === -1) {
 | 
			
		||||
  if(['random', 'random_sprite_on_event'].indexOf(spriteName) === -1) {
 | 
			
		||||
    const deleteButton = document.createElement('span');
 | 
			
		||||
    deleteButton.setAttribute('data-sprite', spriteName);
 | 
			
		||||
    deleteButton.setAttribute('data-row-id', rowId);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -46,6 +46,32 @@
 | 
			
		|||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "dark_room_logic": {
 | 
			
		||||
      "keyString": "dark_room_logic",
 | 
			
		||||
      "friendlyName": "Dark Room Logic",
 | 
			
		||||
      "description": "Logic to use for dark rooms.",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "lamp": {
 | 
			
		||||
          "keyString": "dark_room_logic.lamp",
 | 
			
		||||
          "friendlyName": "Lamp Required",
 | 
			
		||||
          "description": "The lamp is required for dark rooms to be considered in logic.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "torches": {
 | 
			
		||||
          "keyString": "dark_room_logic.torches",
 | 
			
		||||
          "friendlyName": "Lamp or Torches",
 | 
			
		||||
          "description": "In addition to the lamp, a fire rod and accessible torches may put dark rooms into logic.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        },
 | 
			
		||||
        "none": {
 | 
			
		||||
          "keyString": "dark_room_logic.none",
 | 
			
		||||
          "friendlyName": "Always in Logic",
 | 
			
		||||
          "description": "Dark rooms are always considered in logic, which may require you to navigate rooms in complete darkness.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "map_shuffle": {
 | 
			
		||||
      "keyString": "map_shuffle",
 | 
			
		||||
      "friendlyName": "Map Shuffle",
 | 
			
		||||
| 
						 | 
				
			
			@ -353,37 +379,75 @@
 | 
			
		|||
          "defaultValue": 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "triforce_pieces_required": {
 | 
			
		||||
      "keyString": "triforce_pieces_required",
 | 
			
		||||
      "friendlyName": "Triforce Pieces Required",
 | 
			
		||||
      "description": "Determines the total number of Triforce pieces required before speaking with Murahadala",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "15": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.15",
 | 
			
		||||
          "friendlyName": 15,
 | 
			
		||||
          "description": "15 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        },
 | 
			
		||||
        "20": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.20",
 | 
			
		||||
          "friendlyName": 20,
 | 
			
		||||
          "description": "20 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "30": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.30",
 | 
			
		||||
          "friendlyName": 30,
 | 
			
		||||
          "description": "30 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "40": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.40",
 | 
			
		||||
          "friendlyName": 40,
 | 
			
		||||
          "description": "40 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "50": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.50",
 | 
			
		||||
          "friendlyName": 50,
 | 
			
		||||
          "description": "50 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
	"triforce_pieces_mode": {
 | 
			
		||||
	  "keyString": "triforce_pieces_mode",
 | 
			
		||||
      "friendlyName": "Triforce Pieces Mode",
 | 
			
		||||
      "description": "Determines how to determine how many extra Triforce pieces will be available",
 | 
			
		||||
      "friendlyName": "Triforce Piece Availability Mode",
 | 
			
		||||
      "description": "Determines which of the following three options will be used to determine the total available triforce pieces.",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "available": {
 | 
			
		||||
          "keyString": "triforce_pieces_mode.available",
 | 
			
		||||
          "friendlyName": "Available",
 | 
			
		||||
          "description": "Determine the total number of pieces available in \"Triforce pieces available\"",
 | 
			
		||||
          "friendlyName": "Exact Number",
 | 
			
		||||
          "description": "Explicitly tell the generator how many triforce pieces to place throughout Hyrule.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "extra": {
 | 
			
		||||
          "keyString": "triforce_pieces_mode.extra",
 | 
			
		||||
          "friendlyName": "Extra",
 | 
			
		||||
          "description": "Determine how many extra pieces will be available in \"Extra Triforce pieces quantity\"",
 | 
			
		||||
          "friendlyName": "Required Plus",
 | 
			
		||||
          "description": "Set the number of triforce pieces in Hyrule equal to the number of required pieces plus a number specified by this option.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        },
 | 
			
		||||
        "percentage": {
 | 
			
		||||
          "keyString": "triforce_pieces_mode.percentage",
 | 
			
		||||
          "friendlyName": "Percentage",
 | 
			
		||||
          "description": "Determine the available pieces using a percentage of the required ones using the \"Extra Triforce pieces percentage\"",
 | 
			
		||||
          "description": "Set the number of triforce pieces in Hyrule equal to the number of required pieces plus a percentage specified by this option.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
	},
 | 
			
		||||
    "triforce_pieces_available": {
 | 
			
		||||
      "keyString": "triforce_pieces_available",
 | 
			
		||||
      "friendlyName": "Triforce Pieces Available",
 | 
			
		||||
      "description": "Determines the total number of Triforce pieces hidden throughout Hyrule",
 | 
			
		||||
      "friendlyName": "Exact Number (Triforce Hunt)",
 | 
			
		||||
      "description": "Only used if enabled in Triforce Piece Availability Mode.",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "25": {
 | 
			
		||||
| 
						 | 
				
			
			@ -414,8 +478,8 @@
 | 
			
		|||
    },
 | 
			
		||||
	"triforce_pieces_extra": {
 | 
			
		||||
      "keyString": "triforce_pieces_extra",
 | 
			
		||||
      "friendlyName": "Extra Triforce Pieces",
 | 
			
		||||
      "description": "Determine how many extra pieces will be available",
 | 
			
		||||
      "friendlyName": "Required Plus (Triforce Hunt)",
 | 
			
		||||
      "description": "Only used if enabled in Triforce Piece Availability Mode.",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "0": {
 | 
			
		||||
| 
						 | 
				
			
			@ -452,68 +516,30 @@
 | 
			
		|||
    },
 | 
			
		||||
	"triforce_pieces_percentage": {
 | 
			
		||||
      "keyString": "triforce_pieces_percentage",
 | 
			
		||||
      "friendlyName": "Extra Triforce Pieces Percentage",
 | 
			
		||||
      "description": "Determine how many extra pieces will be available, according to a percentage of the required ones",
 | 
			
		||||
      "friendlyName": "Percentage (Triforce Hunt)",
 | 
			
		||||
      "description": "Only used if enabled in Triforce Piece Availability Mode.",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "100": {
 | 
			
		||||
          "keyString": "triforce_pieces_percentage.100",
 | 
			
		||||
          "friendlyName": "100%",
 | 
			
		||||
          "friendlyName": "0%",
 | 
			
		||||
          "description": "No extra Triforce pieces will be hidden throughout Hyrule",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        },
 | 
			
		||||
        "150": {
 | 
			
		||||
          "keyString": "triforce_pieces_percentage.150",
 | 
			
		||||
          "friendlyName": "150%",
 | 
			
		||||
          "description": "Half the required Triforce pieces will be added",
 | 
			
		||||
          "friendlyName": "50%",
 | 
			
		||||
          "description": "50% more triforce pieces than required will be placed throughout Hyrule.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "200": {
 | 
			
		||||
          "keyString": "triforce_pieces_percentage.200",
 | 
			
		||||
          "friendlyName": "200%",
 | 
			
		||||
          "description": "The double of the required Triforce pieces will be hidden throughout Hyrule",
 | 
			
		||||
          "friendlyName": "100%",
 | 
			
		||||
          "description": "50% more triforce pieces than required will be placed throughout Hyrule.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "triforce_pieces_required": {
 | 
			
		||||
      "keyString": "triforce_pieces_required",
 | 
			
		||||
      "friendlyName": "Triforce Pieces Required",
 | 
			
		||||
      "description": "Determines the total number of Triforce pieces required before speaking with Murahadala",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "15": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.15",
 | 
			
		||||
          "friendlyName": 15,
 | 
			
		||||
          "description": "15 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        },
 | 
			
		||||
        "20": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.20",
 | 
			
		||||
          "friendlyName": 20,
 | 
			
		||||
          "description": "20 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "30": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.30",
 | 
			
		||||
          "friendlyName": 30,
 | 
			
		||||
          "description": "30 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "40": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.40",
 | 
			
		||||
          "friendlyName": 40,
 | 
			
		||||
          "description": "40 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        },
 | 
			
		||||
        "50": {
 | 
			
		||||
          "keyString": "triforce_pieces_required.50",
 | 
			
		||||
          "friendlyName": 50,
 | 
			
		||||
          "description": "50 Triforce pieces are required before speaking with Murahadala.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "tower_open": {
 | 
			
		||||
      "keyString": "tower_open",
 | 
			
		||||
      "friendlyName": "GT Crystals",
 | 
			
		||||
| 
						 | 
				
			
			@ -1257,26 +1283,6 @@
 | 
			
		|||
          "defaultValue": 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "experimental": {
 | 
			
		||||
      "keyString": "experimental",
 | 
			
		||||
      "friendlyName": "Door Shuffle Experimental Options",
 | 
			
		||||
      "description": "Specifies whether to try out experimental things. What it does is subject to change.",
 | 
			
		||||
      "inputType": "range",
 | 
			
		||||
      "subOptions": {
 | 
			
		||||
        "on": {
 | 
			
		||||
          "keyString": "experimental.on",
 | 
			
		||||
          "friendlyName": "On",
 | 
			
		||||
          "description": "Enable experimental door features.",
 | 
			
		||||
          "defaultValue": 0
 | 
			
		||||
        },
 | 
			
		||||
        "off": {
 | 
			
		||||
          "keyString": "experimental.off",
 | 
			
		||||
          "friendlyName": "Off",
 | 
			
		||||
          "description": "Disable experimental door features.",
 | 
			
		||||
          "defaultValue": 50
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  },
 | 
			
		||||
  "romOptions": {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -19,12 +19,21 @@
 | 
			
		|||
 | 
			
		||||
description: Template Name # Used to describe your yaml. Useful if you have multiple files
 | 
			
		||||
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
 | 
			
		||||
### Logic Section ###
 | 
			
		||||
glitches_required: # Determine the logic required to complete the seed
 | 
			
		||||
  none: 50 # No glitches required
 | 
			
		||||
  minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
 | 
			
		||||
  overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.)
 | 
			
		||||
  no_logic: 0 # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx.
 | 
			
		||||
  # Other players items are placed into your world under OWG logic
 | 
			
		||||
dark_room_logic: # Logic for unlit dark rooms
 | 
			
		||||
  lamp: 50 # require the Lamp for these rooms to be considered accessible.
 | 
			
		||||
  torches: 0 # in addition to lamp, allow the fire rod and presence of easily accessible torches for access
 | 
			
		||||
  none: 0 # all dark rooms are always considered doable, meaning this may force completion of rooms in complete darkness
 | 
			
		||||
restrict_dungeon_item_on_boss: # aka ambrosia boss items
 | 
			
		||||
  on: 0 # prevents unshuffled compasses, maps and keys to be boss drops, they can still drop keysanity and other players' items
 | 
			
		||||
  off: 50
 | 
			
		||||
### End of Logic Section ###
 | 
			
		||||
meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
 | 
			
		||||
  mode:
 | 
			
		||||
    - inverted # Never play inverted seeds
 | 
			
		||||
| 
						 | 
				
			
			@ -236,6 +245,41 @@ timer:
 | 
			
		|||
glitch_boots:
 | 
			
		||||
  on: 50 # Start with Pegasus Boots in any glitched logic mode that makes use of them
 | 
			
		||||
  off: 0
 | 
			
		||||
linked_options:
 | 
			
		||||
  - name: crosskeys
 | 
			
		||||
    options: # These overwrite earlier options if the percentage chance triggers
 | 
			
		||||
      entrance_shuffle: crossed
 | 
			
		||||
      bigkey_shuffle: true
 | 
			
		||||
      compass_shuffle: true
 | 
			
		||||
      map_shuffle: true
 | 
			
		||||
      smallkey_shuffle: true
 | 
			
		||||
    percentage: 0 # Set this to the percentage chance you want crosskeys
 | 
			
		||||
  - name: localcrosskeys
 | 
			
		||||
    options: # These overwrite earlier options if the percentage chance triggers
 | 
			
		||||
      entrance_shuffle: crossed
 | 
			
		||||
      bigkey_shuffle: true
 | 
			
		||||
      compass_shuffle: true
 | 
			
		||||
      map_shuffle: true
 | 
			
		||||
      smallkey_shuffle: true
 | 
			
		||||
      local_items: # Forces keys to be local to your own world
 | 
			
		||||
        - "Small Keys"
 | 
			
		||||
        - "Big Keys"
 | 
			
		||||
    percentage: 0 # Set this to the percentage chance you want local crosskeys
 | 
			
		||||
  - name: enemizer
 | 
			
		||||
    options:
 | 
			
		||||
      boss_shuffle: # Subchances can be injected too, which then get rolled
 | 
			
		||||
        simple: 1
 | 
			
		||||
        full: 1
 | 
			
		||||
        random: 1
 | 
			
		||||
        singularity: 1
 | 
			
		||||
      enemy_damage:
 | 
			
		||||
        shuffled: 1
 | 
			
		||||
        random: 1
 | 
			
		||||
      enemy_health:
 | 
			
		||||
        easy: 1
 | 
			
		||||
        hard: 1
 | 
			
		||||
        expert: 1
 | 
			
		||||
    percentage: 0 # Set this to the percentage chance you want enemizer
 | 
			
		||||
door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
 | 
			
		||||
  vanilla: 50 # Everything should be like in vanilla
 | 
			
		||||
  basic: 0 # Dungeons are shuffled within themselves
 | 
			
		||||
| 
						 | 
				
			
			@ -243,22 +287,51 @@ door_shuffle: # Only available if the host uses the doors branch, it is ignored
 | 
			
		|||
intensity: # Only available if the host uses the doors branch, it is ignored otherwise
 | 
			
		||||
  1: 50 # Shuffles normal doors and spiral staircases
 | 
			
		||||
  2: 0 # And shuffles open edges and straight staircases
 | 
			
		||||
  3: 0 # (Coming soon) And shuffles dungeon lobbies
 | 
			
		||||
  3: 0 # And shuffles dungeon lobbies
 | 
			
		||||
  random: 0 # Picks one of those at random
 | 
			
		||||
experimental: # Only available if the host uses the doors branch, it is ignored otherwise
 | 
			
		||||
  on: 0 # Enables experimental features. Currently, this is just the dungeon keys in chest counter.
 | 
			
		||||
  off: 50
 | 
			
		||||
debug: # Only available if the host uses the doors branch, it is ignored otherwise
 | 
			
		||||
  on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
 | 
			
		||||
  off: 50
 | 
			
		||||
rom:
 | 
			
		||||
  random_sprite_on_event: # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below.
 | 
			
		||||
    enabled: # If enabled, sprite down below is ignored completely, (although it may become the sprite pool)
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
    on_hit: # Random sprite on hit. Being hit by things that cause 0 damage still counts.
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
    on_enter: # Random sprite on underworld entry. Note that entering hobo counts.
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
    on_exit: # Random sprite on underworld exit. Exiting hobo does not count.
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
    on_slash: # Random sprite on sword slash. Note, it still counts if you attempt to slash while swordless.
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
    on_item: # Random sprite on getting an item.  Anything that causes you to hold an item above your head counts.
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
    on_bonk: # Random sprite on bonk.
 | 
			
		||||
      on: 0
 | 
			
		||||
      off: 1
 | 
			
		||||
  #sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool.  Uncomment to use this.
 | 
			
		||||
  #  - link
 | 
			
		||||
  #  - pride link
 | 
			
		||||
  #  - penguin link
 | 
			
		||||
  #  - random  # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
 | 
			
		||||
  sprite: # Enter the name of your preferred sprite and weight it appropriately
 | 
			
		||||
    random: 0
 | 
			
		||||
    randomonhit: 0
 | 
			
		||||
    random: 0 # Choose a sprite at random
 | 
			
		||||
    Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
 | 
			
		||||
  disablemusic: # If "on", all in-game music will be disabled
 | 
			
		||||
    on: 0
 | 
			
		||||
    off: 50
 | 
			
		||||
  quickswap: # Enable switching items by pressing the L+R shoulder buttons
 | 
			
		||||
    on: 0
 | 
			
		||||
    off: 50
 | 
			
		||||
    on: 50
 | 
			
		||||
    off: 0
 | 
			
		||||
  menuspeed: # Controls how fast the item menu opens and closes
 | 
			
		||||
    normal: 50
 | 
			
		||||
    instant: 0
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -82,6 +82,8 @@
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
#game-settings #game-settings-button-row{
 | 
			
		||||
    display: flex;
 | 
			
		||||
    flex-direction: row;
 | 
			
		||||
    justify-content: space-between;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    text-align: center;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -62,6 +62,7 @@
 | 
			
		|||
            </table>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div id="game-settings-button-row">
 | 
			
		||||
            <button id="reset-to-default">Reset to Defaults</button>
 | 
			
		||||
            <button id="export-button">Export Settings</button>
 | 
			
		||||
        </div>
 | 
			
		||||
    </div>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue