SC2: Fix vanilla mission order connection ()

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Ziktofel 2024-04-12 00:52:27 +02:00 committed by GitHub
parent 5dcafac861
commit b97cee4372
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1 changed files with 2 additions and 2 deletions
worlds/sc2

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@ -180,7 +180,7 @@ def create_vanilla_regions(
connect(world, names, "Menu", "Dark Whispers")
connect(world, names, "Dark Whispers", "Ghosts in the Fog",
lambda state: state.has("Beat Dark Whispers", player))
connect(world, names, "Dark Whispers", "Evil Awoken",
connect(world, names, "Ghosts in the Fog", "Evil Awoken",
lambda state: state.has("Beat Ghosts in the Fog", player))
if SC2Campaign.LOTV in enabled_campaigns:
@ -250,7 +250,7 @@ def create_vanilla_regions(
connect(world, names, "Enemy Intelligence", "Trouble In Paradise",
lambda state: state.has("Beat Enemy Intelligence", player))
connect(world, names, "Trouble In Paradise", "Night Terrors",
lambda state: state.has("Beat Evacuation", player))
lambda state: state.has("Beat Trouble In Paradise", player))
connect(world, names, "Night Terrors", "Flashpoint",
lambda state: state.has("Beat Night Terrors", player))
connect(world, names, "Flashpoint", "In the Enemy's Shadow",