Factorio: allow artillery-shell stack to 10

This commit is contained in:
Fabian Dill 2021-07-13 05:13:38 +02:00
parent 5adbab1d2b
commit bc83dfa9e2
1 changed files with 1 additions and 1 deletions
data/factorio/mod_template

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@ -70,7 +70,7 @@ end
data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories) data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories) data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes) data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes)
data.raw["ammo"]["artillery-shell"].stack_size = 10
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #} {# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name, item_name, receiving_player, advancement in locations %} {%- for original_tech_name, item_name, receiving_player, advancement in locations %}