assorted fixes
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10c6a70696
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@ -24,6 +24,7 @@ class MultiWorld():
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plando_connections: List[PlandoConnection]
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er_seeds: Dict[int, str]
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worlds: Dict[int, "AutoWorld.World"]
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is_race: bool = False
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class AttributeProxy():
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def __init__(self, rule):
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@ -68,7 +69,6 @@ class MultiWorld():
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self.fix_palaceofdarkness_exit = self.AttributeProxy(lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
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self.fix_trock_exit = self.AttributeProxy(lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
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self.NOTCURSED = self.AttributeProxy(lambda player: not self.CURSED[player])
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self.is_race = False
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for player in range(1, players + 1):
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def set_player_attr(attr, val):
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@ -424,13 +424,15 @@ if __name__ == '__main__':
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options = Utils.get_options()
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executable = options["factorio_options"]["executable"]
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bin_dir = os.path.dirname(executable)
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if not os.path.exists(bin_dir):
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raise FileNotFoundError(f"Path {bin_dir} does not exist or could not be accessed.")
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if not os.path.isdir(bin_dir):
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raise FileNotFoundError(bin_dir)
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raise FileNotFoundError(f"Path {bin_dir} is not a directory.")
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if not os.path.exists(executable):
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if os.path.exists(executable + ".exe"):
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executable = executable + ".exe"
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else:
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raise FileNotFoundError(executable)
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raise FileNotFoundError(f"Path {executable} is not an executable file.")
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server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *args.factorio_server_args)
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@ -1017,6 +1017,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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if clients:
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# likely same player with a "ghosted" slot. We bust the ghost.
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if "uuid" in args and ctx.client_ids[team, slot] == args["uuid"]:
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await ctx.send_msgs(clients[0], [{"cmd": "Print", "text": "You are getting kicked "
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"by yourself reconnecting."}])
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await clients[0].socket.close() # we have to await the DC of the ghost, so not to create data pasta
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client.name = ctx.player_names[(team, slot)]
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client.team = team
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16
NetUtils.py
16
NetUtils.py
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@ -109,9 +109,9 @@ class Node:
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for endpoint in self.endpoints:
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asyncio.create_task(self.send_encoded_msgs(endpoint, msgs))
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async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]):
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if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
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return
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async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
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if not endpoint.socket or not endpoint.socket.open:
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return False
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msg = self.dumper(msgs)
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try:
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await endpoint.socket.send(msg)
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@ -121,18 +121,20 @@ class Node:
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else:
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if self.log_network:
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logging.info(f"Outgoing message: {msg}")
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return True
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async def send_encoded_msgs(self, endpoint: Endpoint, msg: str):
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if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
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return
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async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
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if not endpoint.socket or not endpoint.socket.open:
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return False
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try:
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await endpoint.socket.send(msg)
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except websockets.ConnectionClosed:
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logging.exception("Exception during send_msgs")
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logging.exception("Exception during send_encoded_msgs")
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await self.disconnect(endpoint)
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else:
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if self.log_network:
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logging.info(f"Outgoing message: {msg}")
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return True
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async def disconnect(self, endpoint):
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if endpoint in self.endpoints:
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