do not double-collect keys during playthrough computation, since they are progression items now
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							|  | @ -414,7 +414,7 @@ def create_playthrough(world): | |||
|     sphere_candidates = set(prog_locations) | ||||
|     logging.debug('Building up collection spheres.') | ||||
|     while sphere_candidates: | ||||
|         state.sweep_for_events(key_only=True) | ||||
|         state.sweep_for_events() | ||||
| 
 | ||||
|         # build up spheres of collection radius. | ||||
|         # Everything in each sphere is independent from each other in dependencies and only depends on lower spheres | ||||
|  |  | |||
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