do not double-collect keys during playthrough computation, since they are progression items now

This commit is contained in:
espeon65536 2021-08-25 22:52:49 -05:00 committed by Fabian Dill
parent c05f1ed24f
commit be46d128bc
1 changed files with 1 additions and 1 deletions

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@ -414,7 +414,7 @@ def create_playthrough(world):
sphere_candidates = set(prog_locations)
logging.debug('Building up collection spheres.')
while sphere_candidates:
state.sweep_for_events(key_only=True)
state.sweep_for_events()
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres