Core: remove custom_data (#2380)
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					@ -181,7 +181,6 @@ class MultiWorld():
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            set_player_attr('plando_connections', [])
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					            set_player_attr('plando_connections', [])
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            set_player_attr('game', "A Link to the Past")
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					            set_player_attr('game', "A Link to the Past")
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            set_player_attr('completion_condition', lambda state: True)
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					            set_player_attr('completion_condition', lambda state: True)
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        self.custom_data = {}
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        self.worlds = {}
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					        self.worlds = {}
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        self.per_slot_randoms = {}
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					        self.per_slot_randoms = {}
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        self.plando_options = PlandoOptions.none
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					        self.plando_options = PlandoOptions.none
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					@ -199,7 +198,6 @@ class MultiWorld():
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        new_id: int = self.players + len(self.groups) + 1
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					        new_id: int = self.players + len(self.groups) + 1
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        self.game[new_id] = game
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					        self.game[new_id] = game
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        self.custom_data[new_id] = {}
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        self.player_types[new_id] = NetUtils.SlotType.group
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					        self.player_types[new_id] = NetUtils.SlotType.group
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        self._region_cache[new_id] = {}
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					        self._region_cache[new_id] = {}
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        world_type = AutoWorld.AutoWorldRegister.world_types[game]
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					        world_type = AutoWorld.AutoWorldRegister.world_types[game]
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					@ -227,7 +225,6 @@ class MultiWorld():
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    def set_options(self, args: Namespace) -> None:
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					    def set_options(self, args: Namespace) -> None:
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        for player in self.player_ids:
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					        for player in self.player_ids:
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            self.custom_data[player] = {}
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            world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
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					            world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
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            self.worlds[player] = world_type(self, player)
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					            self.worlds[player] = world_type(self, player)
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            self.worlds[player].random = self.per_slot_randoms[player]
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					            self.worlds[player].random = self.per_slot_randoms[player]
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