Fixed missed lines in commit
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767c84a581
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c5ced75983
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@ -470,11 +470,7 @@ def create_dynamic_shop_locations(world, player):
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if item is None:
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if item is None:
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continue
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continue
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if item['create_location']:
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if item['create_location']:
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<<<<<<< HEAD
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loc = Location(player, "{} Slot Item {}".format(shop.region.name, i+1), parent=shop.region)
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=======
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loc = Location(player, "{} Shop Slot {}".format(shop.region.name, i+1), parent=shop.region)
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loc = Location(player, "{} Shop Slot {}".format(shop.region.name, i+1), parent=shop.region)
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>>>>>>> ffe5b4b1a1d806c09a1be91a283dd3a6cdbcaafa
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shop.region.locations.append(loc)
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shop.region.locations.append(loc)
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world.dynamic_locations.append(loc)
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world.dynamic_locations.append(loc)
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@ -13,13 +13,13 @@ general_options:
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# Null means nothing, for the server this means to default the value
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# Null means nothing, for the server this means to default the value
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# These overwrite command line arguments!
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# These overwrite command line arguments!
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server_options:
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server_options:
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host: 0.0.0.0
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host: null
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port: 38281
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port: 38281
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password: null
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password: null
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multidata: null
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multidata: null
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savefile: null
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savefile: null
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disable_save: false
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disable_save: false
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loglevel: "debug"
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loglevel: "info"
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# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
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# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
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server_password: null
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server_password: null
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# Automatically forward the port that is used, then close that port after 24 hours
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# Automatically forward the port that is used, then close that port after 24 hours
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@ -28,9 +28,9 @@ server_options:
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disable_item_cheat: false
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disable_item_cheat: false
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# Client hint system
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# Client hint system
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# Points given to a player for each acquired item in their world
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# Points given to a player for each acquired item in their world
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location_check_points: 50
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location_check_points: 1
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# Point cost to receive a hint via !hint for players
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# Point cost to receive a hint via !hint for players
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hint_cost: 0 # Set to 0 if you want free hints
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hint_cost: 1000 # Set to 0 if you want free hints
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# Forfeit modes
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# Forfeit modes
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# "disabled" -> clients can't forfeit,
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# "disabled" -> clients can't forfeit,
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# "enabled" -> clients can always forfeit
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# "enabled" -> clients can always forfeit
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