[OC2] Enabled DLC Option (#1688)

- New OC2 option `DLCOptionSet`, which is a list of DLCs whose levels should or shouldn't be used for entrance randomizer (and mention in documentation). By default, DLC owners now need to enable DLCs in weighted settings.
- Throw user-friendly exceptions when contradictory settings are enabled
- Slightly relax generation requirements for sphere 1/2 level permutations
- Write entrance randomizer info in spoiler log
- Skip adding "Dark Green Ramp" to item pool if Kevin Levels are disabled
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toasterparty 2023-04-10 18:43:29 -07:00 committed by GitHub
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commit c711d803f8
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7 changed files with 130 additions and 71 deletions

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@ -1,6 +1,6 @@
from BaseClasses import Item from BaseClasses import Item
from typing import NamedTuple, Dict from typing import NamedTuple, Dict
from .Overcooked2Levels import Overcooked2Dlc
class ItemData(NamedTuple): class ItemData(NamedTuple):
code: int code: int
@ -77,6 +77,18 @@ item_frequencies = {
"Ok Emote": 0, "Ok Emote": 0,
} }
dlc_exclusives = {
"Wood" : {Overcooked2Dlc.CAMPFIRE_COOK_OFF},
"Coal Bucket" : {Overcooked2Dlc.NIGHT_OF_THE_HANGRY_HORDE},
"Bellows" : {Overcooked2Dlc.SURF_N_TURF},
"Control Stick Batteries" : {Overcooked2Dlc.STORY, Overcooked2Dlc.SURF_N_TURF, Overcooked2Dlc.NIGHT_OF_THE_HANGRY_HORDE, Overcooked2Dlc.CARNIVAL_OF_CHAOS, Overcooked2Dlc.SEASONAL},
"Wok Wheels" : {Overcooked2Dlc.SEASONAL},
"Lightweight Backpack" : {Overcooked2Dlc.CAMPFIRE_COOK_OFF},
"Faster Condiment/Drink Switch" : {Overcooked2Dlc.SEASONAL, Overcooked2Dlc.CARNIVAL_OF_CHAOS},
"Calmer Unbread" : {Overcooked2Dlc.SEASONAL, Overcooked2Dlc.NIGHT_OF_THE_HANGRY_HORDE},
"Coin Purse" : {Overcooked2Dlc.SEASONAL, Overcooked2Dlc.NIGHT_OF_THE_HANGRY_HORDE},
}
item_name_to_config_name = { item_name_to_config_name = {
"Wood" : "DisableWood" , "Wood" : "DisableWood" ,
"Coal Bucket" : "DisableCoal" , "Coal Bucket" : "DisableCoal" ,

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@ -1,6 +1,6 @@
from BaseClasses import CollectionState from BaseClasses import CollectionState
from .Overcooked2Levels import Overcooked2GenericLevel, Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level from .Overcooked2Levels import Overcooked2GenericLevel, Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level
from typing import Dict from typing import Dict, Set
from random import Random from random import Random
def has_requirements_for_level_access(state: CollectionState, level_name: str, previous_level_completed_event_name: str, def has_requirements_for_level_access(state: CollectionState, level_name: str, previous_level_completed_event_name: str,
@ -132,11 +132,18 @@ def level_shuffle_factory(
rng: Random, rng: Random,
shuffle_prep_levels: bool, shuffle_prep_levels: bool,
shuffle_horde_levels: bool, shuffle_horde_levels: bool,
kevin_levels: bool,
enabled_dlc: Set[Overcooked2Dlc],
player_name: str,
) -> Dict[int, Overcooked2GenericLevel]: # return <story_level_id, level> ) -> Dict[int, Overcooked2GenericLevel]: # return <story_level_id, level>
# Create a list of all valid levels for selection # Create a list of all valid levels for selection
# (excludes tutorial, throne and sometimes horde/prep levels) # (excludes tutorial, throne and sometimes horde/prep levels)
pool = list() pool = list()
for dlc in Overcooked2Dlc: for dlc in Overcooked2Dlc:
if dlc not in enabled_dlc:
continue
for level_id in range(dlc.start_level_id, dlc.end_level_id): for level_id in range(dlc.start_level_id, dlc.end_level_id):
if level_id in dlc.excluded_levels(): if level_id in dlc.excluded_levels():
continue continue
@ -151,25 +158,55 @@ def level_shuffle_factory(
Overcooked2GenericLevel(level_id, dlc) Overcooked2GenericLevel(level_id, dlc)
) )
if kevin_levels:
level_count = 43
else:
level_count = 35
if len(pool) < level_count:
if shuffle_prep_levels:
prep_text = ""
else:
prep_text = " NON-PREP"
raise Exception(f"Invalid OC2 settings({player_name}): OC2 needs at least {level_count}{prep_text} levels in the level pool (currently has {len(pool)})")
# Sort the pool to eliminate risk # Sort the pool to eliminate risk
pool.sort(key=lambda x: int(x.dlc)*1000 + x.level_id) pool.sort(key=lambda x: int(x.dlc)*1000 + x.level_id)
result: Dict[int, Overcooked2GenericLevel] = dict() result: Dict[int, Overcooked2GenericLevel] = dict()
story = Overcooked2Dlc.STORY story = Overcooked2Dlc.STORY
attempts = 0
while len(result) == 0 or not meets_minimum_sphere_one_requirements(result): while len(result) == 0 or not meets_minimum_sphere_one_requirements(result):
if attempts >= 15:
raise Exception("Failed to create valid Overcooked2 level shuffle permutation in a reasonable amount of attempts")
result.clear() result.clear()
# Shuffle the pool, using the provided RNG # Shuffle the pool, using the provided RNG
rng.shuffle(pool) rng.shuffle(pool)
# Return the first 44 levels and assign those to each level # Handle level assignment
for level_id in range(story.start_level_id, story.end_level_id):
if level_id not in story.excluded_levels(): level_id = 0
result[level_id] = pool[level_id-1] placed = 0
elif level_id == 36: for level in pool:
# Level 6-6 is exempt from shuffling level_id += 1
result[level_id] = Overcooked2GenericLevel(level_id) while level_id in story.excluded_levels():
level_id += 1
result[level_id] = level
placed += 1
if placed >= level_count:
break
# Level 6-6 is exempt from shuffling
result[36] = Overcooked2GenericLevel(36)
attempts += 1
return result return result
@ -178,12 +215,12 @@ def meets_minimum_sphere_one_requirements(
levels: Dict[int, Overcooked2GenericLevel], levels: Dict[int, Overcooked2GenericLevel],
) -> bool: ) -> bool:
# 1-1, 2-1, and 4-1 are garunteed to be accessible on # 1-1, 2-1, and 4-1 are guaranteed to be accessible on
# the overworld without requiring a ramp or additional stars # the overworld without requiring a ramp or additional stars
sphere_one = [1, 7, 19] sphere_one = [1, 7, 19]
# 1-2, 2-2, 3-1 and 5-1 are almost always the next thing unlocked # 1-2, 2-2, 3-1, 5-1 and 6-1 are almost always the next thing unlocked
sphere_twoish = [2, 8, 13, 25] sphere_twoish = [2, 8, 13, 25, 31]
# Peek the logic for sphere one and see how many are possible # Peek the logic for sphere one and see how many are possible
# with no items # with no items
@ -199,7 +236,7 @@ def meets_minimum_sphere_one_requirements(
return sphere_one_count >= 2 and \ return sphere_one_count >= 2 and \
sphere_twoish_count >= 2 and \ sphere_twoish_count >= 2 and \
sphere_one_count + sphere_twoish_count >= 6 sphere_one_count + sphere_twoish_count >= 5
def is_completable_no_items(level: Overcooked2GenericLevel) -> bool: def is_completable_no_items(level: Overcooked2GenericLevel) -> bool:

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@ -1,7 +1,7 @@
from enum import IntEnum from enum import IntEnum
from typing import TypedDict from typing import TypedDict
from Options import Toggle, DefaultOnToggle, Range, Choice from Options import DefaultOnToggle, Toggle, Range, Choice, OptionSet
from .Overcooked2Levels import Overcooked2Dlc
class LocationBalancingMode(IntEnum): class LocationBalancingMode(IntEnum):
disabled = 0 disabled = 0
@ -87,6 +87,13 @@ class ShuffleLevelOrder(OC2OnToggle):
display_name = "Shuffle Level Order" display_name = "Shuffle Level Order"
class DLCOptionSet(OptionSet):
"""Which DLCs should be included when 'Shuffle Level Order' is enabled?'"""
display_name = "Enabled DLC"
default = {"Story", "Seasonal"}
valid_keys = [dlc.value for dlc in Overcooked2Dlc]
class IncludeHordeLevels(OC2OnToggle): class IncludeHordeLevels(OC2OnToggle):
"""Includes "Horde Defense" levels in the pool of possible kitchens when Shuffle Level Order is enabled. Also adds """Includes "Horde Defense" levels in the pool of possible kitchens when Shuffle Level Order is enabled. Also adds
two horde-specific items into the item pool.""" two horde-specific items into the item pool."""
@ -170,6 +177,7 @@ overcooked_options = {
# randomization options # randomization options
"shuffle_level_order": ShuffleLevelOrder, "shuffle_level_order": ShuffleLevelOrder,
"include_dlcs": DLCOptionSet,
"include_horde_levels": IncludeHordeLevels, "include_horde_levels": IncludeHordeLevels,
"prep_levels": PrepLevels, "prep_levels": PrepLevels,
"kevin_levels": KevinLevels, "kevin_levels": KevinLevels,

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@ -4,11 +4,11 @@ from typing import List
class Overcooked2Dlc(Enum): class Overcooked2Dlc(Enum):
STORY = "Story" STORY = "Story"
SEASONAL = "Seasonal"
SURF_N_TURF = "Surf 'n' Turf" SURF_N_TURF = "Surf 'n' Turf"
CAMPFIRE_COOK_OFF = "Campfire Cook Off" CAMPFIRE_COOK_OFF = "Campfire Cook Off"
NIGHT_OF_THE_HANGRY_HORDE = "Night of the Hangry Horde" NIGHT_OF_THE_HANGRY_HORDE = "Night of the Hangry Horde"
CARNIVAL_OF_CHAOS = "Carnival of Chaos" CARNIVAL_OF_CHAOS = "Carnival of Chaos"
SEASONAL = "Seasonal"
# CHRISTMAS = "Christmas" # CHRISTMAS = "Christmas"
# CHINESE_NEW_YEAR = "Chinese New Year" # CHINESE_NEW_YEAR = "Chinese New Year"
# WINTER_WONDERLAND = "Winter Wonderland" # WINTER_WONDERLAND = "Winter Wonderland"
@ -87,31 +87,6 @@ class Overcooked2Dlc(Enum):
return [] return []
def exclusive_items(self) -> List[str]:
"""Returns list of items exclusive to this DLC"""
if self == Overcooked2Dlc.SURF_N_TURF:
return ["Bellows"]
if self == Overcooked2Dlc.CAMPFIRE_COOK_OFF:
return ["Wood"]
if self == Overcooked2Dlc.NIGHT_OF_THE_HANGRY_HORDE:
return ["Coal Bucket"]
if self == Overcooked2Dlc.CARNIVAL_OF_CHAOS:
return ["Faster Condiment/Drink Switch"]
if self == Overcooked2Dlc.SEASONAL:
return ["Wok Wheels"]
return []
ITEMS_TO_EXCLUDE_IF_NO_DLC = [
"Wood",
"Coal Bucket",
"Bellows",
"Coin Purse",
"Wok Wheels",
"Lightweight Backpack",
"Faster Condiment/Drink Switch",
"Calmer Unbread",
]
class Overcooked2GameWorld(IntEnum): class Overcooked2GameWorld(IntEnum):
ONE = 1 ONE = 1

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@ -1,13 +1,13 @@
from enum import IntEnum from enum import IntEnum
from typing import Callable, Dict, Any, List, Optional from typing import Any, List, Dict, Set, Callable, Optional, TextIO
from BaseClasses import ItemClassification, CollectionState, Region, Entrance, Location, Tutorial, LocationProgressType from BaseClasses import ItemClassification, CollectionState, Region, Entrance, Location, Tutorial, LocationProgressType
from worlds.AutoWorld import World, WebWorld from worlds.AutoWorld import World, WebWorld
from .Overcooked2Levels import Overcooked2Level, Overcooked2GenericLevel, ITEMS_TO_EXCLUDE_IF_NO_DLC from .Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, Overcooked2GenericLevel
from .Locations import Overcooked2Location, oc2_location_name_to_id, oc2_location_id_to_name from .Locations import Overcooked2Location, oc2_location_name_to_id, oc2_location_id_to_name
from .Options import overcooked_options, OC2Options, OC2OnToggle, LocationBalancingMode, DeathLinkMode from .Options import overcooked_options, OC2Options, OC2OnToggle, LocationBalancingMode, DeathLinkMode
from .Items import item_table, Overcooked2Item, item_name_to_id, item_id_to_name, item_to_unlock_event, item_frequencies from .Items import item_table, Overcooked2Item, item_name_to_id, item_id_to_name, item_to_unlock_event, item_frequencies, dlc_exclusives
from .Logic import has_requirements_for_level_star, has_requirements_for_level_access, level_shuffle_factory, is_item_progression, is_useful from .Logic import has_requirements_for_level_star, has_requirements_for_level_access, level_shuffle_factory, is_item_progression, is_useful
@ -222,17 +222,23 @@ class Overcooked2World(World):
# Helper Data # Helper Data
player_name: str
level_unlock_counts: Dict[int, int] # level_id, stars to purchase level_unlock_counts: Dict[int, int] # level_id, stars to purchase
level_mapping: Dict[int, Overcooked2GenericLevel] # level_id, level level_mapping: Dict[int, Overcooked2GenericLevel] # level_id, level
enabled_dlc: Set[Overcooked2Dlc]
# Autoworld Hooks # Autoworld Hooks
def generate_early(self): def generate_early(self):
self.player_name = self.multiworld.player_name[self.player]
self.options = self.get_options() self.options = self.get_options()
# 0.0 to 1.0 where 1.0 is World Record # 0.0 to 1.0 where 1.0 is World Record
self.star_threshold_scale = self.options["StarThresholdScale"] / 100.0 self.star_threshold_scale = self.options["StarThresholdScale"] / 100.0
# Parse DLCOptionSet back into enums
self.enabled_dlc = {Overcooked2Dlc(x) for x in self.options["DLCOptionSet"]}
# Generate level unlock requirements such that the levels get harder to unlock # Generate level unlock requirements such that the levels get harder to unlock
# the further the game has progressed, and levels progress radially rather than linearly # the further the game has progressed, and levels progress radially rather than linearly
self.level_unlock_counts = level_unlock_requirement_factory(self.options["StarsToWin"]) self.level_unlock_counts = level_unlock_requirement_factory(self.options["StarsToWin"])
@ -244,9 +250,16 @@ class Overcooked2World(World):
self.multiworld.random, self.multiworld.random,
self.options["PrepLevels"] != PrepLevelMode.excluded, self.options["PrepLevels"] != PrepLevelMode.excluded,
self.options["IncludeHordeLevels"], self.options["IncludeHordeLevels"],
self.options["KevinLevels"],
self.enabled_dlc,
self.player_name,
) )
else: else:
self.level_mapping = None self.level_mapping = None
if Overcooked2Dlc.STORY not in self.enabled_dlc:
raise Exception(f"Invalid OC2 settings({self.player_name}) Need either Level Shuffle disabled or 'Story' DLC enabled")
self.enabled_dlc = {Overcooked2Dlc.STORY}
def set_location_priority(self) -> None: def set_location_priority(self) -> None:
priority_locations = self.get_priority_locations() priority_locations = self.get_priority_locations()
@ -351,17 +364,23 @@ class Overcooked2World(World):
# not used # not used
continue continue
if not self.options["ShuffleLevelOrder"] and item_name in ITEMS_TO_EXCLUDE_IF_NO_DLC: if item_name in dlc_exclusives:
# skip DLC items if no DLC if not any(x in dlc_exclusives[item_name] for x in self.enabled_dlc):
continue # Item is always useless with these settings
continue
if not self.options["IncludeHordeLevels"] and item_name in ["Calmer Unbread", "Coin Purse"]: if not self.options["IncludeHordeLevels"] and item_name in ["Calmer Unbread", "Coin Purse"]:
# skip horde-specific items if no horde levels # skip horde-specific items if no horde levels
continue continue
if not self.options["KevinLevels"] and item_name.startswith("Kevin"): if not self.options["KevinLevels"]:
# skip kevin items if no kevin levels if item_name.startswith("Kevin"):
continue # skip kevin items if no kevin levels
continue
if item_name == "Dark Green Ramp":
# skip dark green ramp if there's no Kevin-1 to reveal it
continue
if is_item_progression(item_name, self.level_mapping, self.options["KevinLevels"]): if is_item_progression(item_name, self.level_mapping, self.options["KevinLevels"]):
# progression.append(item_name) # progression.append(item_name)
@ -425,7 +444,7 @@ class Overcooked2World(World):
# Items get distributed to locations # Items get distributed to locations
def fill_json_data(self) -> Dict[str, Any]: def fill_json_data(self) -> Dict[str, Any]:
mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}" mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}"
# Serialize Level Order # Serialize Level Order
story_level_order = dict() story_level_order = dict()
@ -578,6 +597,17 @@ class Overcooked2World(World):
def fill_slot_data(self) -> Dict[str, Any]: def fill_slot_data(self) -> Dict[str, Any]:
return self.fill_json_data() return self.fill_json_data()
def write_spoiler(self, spoiler_handle: TextIO) -> None:
if not self.options["ShuffleLevelOrder"]:
return
world: Overcooked2World = self.multiworld.worlds[self.player]
spoiler_handle.write(f"\n\n{self.player_name}'s Level Order:\n\n")
for overworld_id in world.level_mapping:
overworld_name = Overcooked2GenericLevel(overworld_id).shortname.split("Story ")[1]
kitchen_name = world.level_mapping[overworld_id].shortname
spoiler_handle.write(f'{overworld_name} | {kitchen_name}\n')
def level_unlock_requirement_factory(stars_to_win: int) -> Dict[int, int]: def level_unlock_requirement_factory(stars_to_win: int) -> Dict[int, int]:
level_unlock_counts = dict() level_unlock_counts = dict()

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@ -51,8 +51,11 @@ To completely remove *OC2-Modding*, navigate to your game's installation folder
1. Visit the [Player Settings](../../../../games/Overcooked!%202/player-settings) page and configure the game-specific settings to taste 1. Visit the [Player Settings](../../../../games/Overcooked!%202/player-settings) page and configure the game-specific settings to taste
*By default, these settings will only use levels from the base game and the "Seasonal" free DLC updates. If you own any of the paid DLC, you may select individual DLC packs to include/exclude on the [Weighted Settings](../../../../weighted-settings) page*
2. Export your yaml file and use it to generate a new randomized game 2. Export your yaml file and use it to generate a new randomized game
- (For instructions on how to generate an Archipelago game, refer to the [Archipelago Web Guide](../../../../tutorial/Archipelago/using_website/en))
*For instructions on how to generate an Archipelago game, refer to the [Archipelago Web Guide](../../../../tutorial/Archipelago/using_website/en)*
## Joining a MultiWorld Game ## Joining a MultiWorld Game

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@ -5,7 +5,7 @@ from worlds.AutoWorld import AutoWorldRegister
from test.general import setup_solo_multiworld from test.general import setup_solo_multiworld
from worlds.overcooked2.Items import * from worlds.overcooked2.Items import *
from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname, ITEMS_TO_EXCLUDE_IF_NO_DLC from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname
from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory
from worlds.overcooked2.Locations import oc2_location_name_to_id from worlds.overcooked2.Locations import oc2_location_name_to_id
@ -67,26 +67,24 @@ class Overcooked2Test(unittest.TestCase):
def testOvercooked2ShuffleFactory(self): def testOvercooked2ShuffleFactory(self):
previous_runs = set() previous_runs = set()
# Test uniqueness
for seed in range(0, 5): for seed in range(0, 5):
levels = level_shuffle_factory(Random(seed), True, False) levels = level_shuffle_factory(Random(seed), True, False, True, {x for x in Overcooked2Dlc}, "test")
self.assertEqual(len(levels), 44) self.assertEqual(len(levels), 44)
previous_level_id = None
for level_id in levels.keys():
if previous_level_id is not None:
self.assertEqual(previous_level_id+1, level_id)
previous_level_id = level_id
self.assertNotIn(levels[15], previous_runs) self.assertNotIn((levels[5], levels[15]), previous_runs)
previous_runs.add(levels[15]) previous_runs.add((levels[5], levels[15]))
levels = level_shuffle_factory(Random(123), False, True) # Test kevin = false
self.assertEqual(len(levels), 44) levels = level_shuffle_factory(Random(123), False, True, False, {x for x in Overcooked2Dlc}, "test")
self.assertEqual(len(levels), 36)
def testLevelNameRepresentation(self): def testLevelNameRepresentation(self):
shortnames = [level.as_generic_level.shortname for level in Overcooked2Level()] shortnames = [level.as_generic_level.shortname for level in Overcooked2Level()]
for shortname in shortnames: for shortname in shortnames:
self.assertIn(shortname, level_logic.keys()) self.assertIn(shortname, level_logic)
self.assertEqual(len(level_logic), len(level_id_to_shortname)) self.assertEqual(len(level_logic), len(level_id_to_shortname))
@ -142,13 +140,9 @@ class Overcooked2Test(unittest.TestCase):
self.assertLessEqual(number_of_items, len(oc2_location_name_to_id), "Too many items (before fillers placed)") self.assertLessEqual(number_of_items, len(oc2_location_name_to_id), "Too many items (before fillers placed)")
def testExclusiveItems(self): def testDlcExclusives(self):
for dlc in Overcooked2Dlc: for item in dlc_exclusives:
for item in dlc.exclusive_items(): self.assertIn(item, item_table)
self.assertIn(item, item_table.keys())
for item in ITEMS_TO_EXCLUDE_IF_NO_DLC:
self.assertIn(item, item_table.keys())
def testLevelCounts(self): def testLevelCounts(self):
for dlc in Overcooked2Dlc: for dlc in Overcooked2Dlc: