[TLOZ] Fix start weapon locations (#1802)
* Fix starting weapon locations usage Makes a fresh copy of starting weapon locations when get_pool_core is ran Should fix the issue of dangerous_weapon_locations getting appended to the list for other worlds past the first world that has dangerous StartingPosition, as well as running into the error if ExpandedPool was different between players Credit for fix goes to @Silvris in the AP Discord
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@ -92,16 +92,17 @@ def get_pool_core(world):
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placed_items[location] = item
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placed_items[location] = item
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# Starting Weapon
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# Starting Weapon
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start_weapon_locations = starting_weapon_locations.copy()
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starting_weapon = random.choice(starting_weapons)
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starting_weapon = random.choice(starting_weapons)
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if world.multiworld.StartingPosition[world.player] == StartingPosition.option_safe:
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if world.multiworld.StartingPosition[world.player] == StartingPosition.option_safe:
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placed_items[starting_weapon_locations[0]] = starting_weapon
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placed_items[start_weapon_locations[0]] = starting_weapon
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elif world.multiworld.StartingPosition[world.player] in \
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elif world.multiworld.StartingPosition[world.player] in \
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[StartingPosition.option_unsafe, StartingPosition.option_dangerous]:
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[StartingPosition.option_unsafe, StartingPosition.option_dangerous]:
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if world.multiworld.StartingPosition[world.player] == StartingPosition.option_dangerous:
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if world.multiworld.StartingPosition[world.player] == StartingPosition.option_dangerous:
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for location in dangerous_weapon_locations:
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for location in dangerous_weapon_locations:
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if world.multiworld.ExpandedPool[world.player] or "Drop" not in location:
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if world.multiworld.ExpandedPool[world.player] or "Drop" not in location:
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starting_weapon_locations.append(location)
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start_weapon_locations.append(location)
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placed_items[random.choice(starting_weapon_locations)] = starting_weapon
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placed_items[random.choice(start_weapon_locations)] = starting_weapon
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else:
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else:
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pool.append(starting_weapon)
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pool.append(starting_weapon)
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for other_weapons in starting_weapons:
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for other_weapons in starting_weapons:
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