Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314)

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Zach Parks 2022-12-10 17:24:05 -06:00 committed by GitHub
parent 78a18dee4e
commit ce42fda85f
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1 changed files with 2 additions and 4 deletions

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@ -1,8 +1,8 @@
from typing import List
from BaseClasses import Tutorial
from worlds.AutoWorld import World, WebWorld
from .Items import RLItem, RLItemData, event_item_table, item_table, get_items_by_category
from worlds.AutoWorld import WebWorld, World
from .Items import RLItem, RLItemData, event_item_table, get_items_by_category, item_table
from .Locations import RLLocation, location_table
from .Options import rl_options
from .Regions import create_regions
@ -77,7 +77,6 @@ class RLWorld(World):
continue
if self.get_setting("architect") == "early":
self.multiworld.local_early_items[self.player]["Architect"] = 1
continue
# Blacksmith and Enchantress
if name == "Blacksmith" or name == "Enchantress":
@ -87,7 +86,6 @@ class RLWorld(World):
if self.get_setting("vendors") == "early":
self.multiworld.local_early_items[self.player]["Blacksmith"] = 1
self.multiworld.local_early_items[self.player]["Enchantress"] = 1
continue
# Haggling
if name == "Haggling" and self.get_setting("disable_charon"):