V6: Use new options api (#2668)

* v6: Use new options API

* v6: Add display names for some options
This commit is contained in:
Yussur Mustafa Oraji 2024-01-16 13:38:19 +01:00 committed by GitHub
parent fe3bc8d6be
commit d000b52ae0
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4 changed files with 34 additions and 40 deletions

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@ -1,8 +1,10 @@
import typing
from Options import Option, DeathLink, Range, Toggle
from dataclasses import dataclass
from Options import Option, DeathLink, Range, Toggle, PerGameCommonOptions
class DoorCost(Range):
"""Amount of Trinkets required to enter Areas. Set to 0 to disable artificial locks."""
display_name = "Door Cost"
range_start = 0
range_end = 3
default = 3
@ -13,6 +15,7 @@ class AreaCostRandomizer(Toggle):
class DeathLinkAmnesty(Range):
"""Amount of Deaths to take before sending a DeathLink signal, for balancing difficulty"""
display_name = "Death Link Amnesty"
range_start = 0
range_end = 30
default = 15
@ -25,11 +28,11 @@ class MusicRandomizer(Toggle):
"""Randomize Music"""
display_name = "Music Randomizer"
v6_options: typing.Dict[str,type(Option)] = {
"MusicRandomizer": MusicRandomizer,
"AreaRandomizer": AreaRandomizer,
"DoorCost": DoorCost,
"AreaCostRandomizer": AreaCostRandomizer,
"death_link": DeathLink,
"DeathLinkAmnesty": DeathLinkAmnesty
}
@dataclass
class V6Options(PerGameCommonOptions):
music_rando: MusicRandomizer
area_rando: AreaRandomizer
door_cost: DoorCost
area_cost: AreaCostRandomizer
death_link: DeathLink
death_link_amnesty: DeathLinkAmnesty

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@ -31,14 +31,3 @@ def create_regions(world: MultiWorld, player: int):
locWrp_names = ["Edge Games"]
regWrp.locations += [V6Location(player, loc_name, location_table[loc_name], regWrp) for loc_name in locWrp_names]
world.regions.append(regWrp)
def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule):
sourceRegion = world.get_region(source, player)
targetRegion = world.get_region(target, player)
connection = Entrance(player,'', sourceRegion)
connection.access_rule = rule
sourceRegion.exits.append(connection)
connection.connect(targetRegion)

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@ -1,6 +1,6 @@
import typing
from ..generic.Rules import add_rule
from .Regions import connect_regions, v6areas
from .Regions import v6areas
def _has_trinket_range(state, player, start, end) -> bool:
@ -10,34 +10,36 @@ def _has_trinket_range(state, player, start, end) -> bool:
return True
def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
def set_rules(multiworld, options, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
areashuffle = list(range(len(v6areas)))
if world.AreaRandomizer[player].value:
world.random.shuffle(areashuffle)
if options.area_rando:
multiworld.random.shuffle(areashuffle)
area_connections.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
area_connections.update({0: 0})
if world.AreaCostRandomizer[player].value:
world.random.shuffle(areashuffle)
if options.area_cost:
multiworld.random.shuffle(areashuffle)
area_cost_map.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
area_cost_map.update({0: 0})
menu_region = multiworld.get_region("Menu", player)
for i in range(1, 5):
connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1],
lambda state, i=i: _has_trinket_range(state, player,
world.DoorCost[player].value * (area_cost_map[i] - 1),
world.DoorCost[player].value * area_cost_map[i]))
target_region = multiworld.get_region(v6areas[area_connections[i] - 1], player)
menu_region.connect(connecting_region=target_region,
rule=lambda state, i=i: _has_trinket_range(state, player,
options.door_cost * (area_cost_map[i] - 1),
options.door_cost * area_cost_map[i]))
# Special Rule for V
add_rule(world.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
add_rule(multiworld.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
state.can_reach("The Tower", 'Region', player) and
state.can_reach("Space Station 2", 'Region', player) and
state.can_reach("Warp Zone", 'Region', player))
# Special Rule for NPC Trinket
add_rule(world.get_location("NPC Trinket", player),
add_rule(multiworld.get_location("NPC Trinket", player),
lambda state: state.can_reach("Laboratory", 'Region', player) or
(state.can_reach("The Tower", 'Region', player) and
state.can_reach("Space Station 2", 'Region', player) and
state.can_reach("Warp Zone", 'Region', player)))
world.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)
multiworld.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)

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@ -2,7 +2,7 @@ import typing
import os, json
from .Items import item_table, V6Item
from .Locations import location_table, V6Location
from .Options import v6_options
from .Options import V6Options
from .Rules import set_rules
from .Regions import create_regions
from BaseClasses import Item, ItemClassification, Tutorial
@ -41,7 +41,7 @@ class V6World(World):
music_map: typing.Dict[int,int]
option_definitions = v6_options
options_dataclass = V6Options
def create_regions(self):
create_regions(self.multiworld, self.player)
@ -49,7 +49,7 @@ class V6World(World):
def set_rules(self):
self.area_connections = {}
self.area_cost_map = {}
set_rules(self.multiworld, self.player, self.area_connections, self.area_cost_map)
set_rules(self.multiworld, self.options, self.player, self.area_connections, self.area_cost_map)
def create_item(self, name: str) -> Item:
return V6Item(name, ItemClassification.progression, item_table[name], self.player)
@ -61,7 +61,7 @@ class V6World(World):
def generate_basic(self):
musiclist_o = [1,2,3,4,9,12]
musiclist_s = musiclist_o.copy()
if self.multiworld.MusicRandomizer[self.player].value:
if self.options.music_rando:
self.multiworld.random.shuffle(musiclist_s)
self.music_map = dict(zip(musiclist_o, musiclist_s))
@ -69,10 +69,10 @@ class V6World(World):
return {
"MusicRando": self.music_map,
"AreaRando": self.area_connections,
"DoorCost": self.multiworld.DoorCost[self.player].value,
"DoorCost": self.options.door_cost.value,
"AreaCostRando": self.area_cost_map,
"DeathLink": self.multiworld.death_link[self.player].value,
"DeathLink_Amnesty": self.multiworld.DeathLinkAmnesty[self.player].value
"DeathLink": self.options.death_link.value,
"DeathLink_Amnesty": self.options.death_link_amnesty.value
}
def generate_output(self, output_directory: str):