fix that retro take-any's would not have swords to use
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@ -322,14 +322,15 @@ def generate_itempool(world, player: int):
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place_bosses(world, player)
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place_bosses(world, player)
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set_up_shops(world, player)
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set_up_shops(world, player)
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if world.retro[player]:
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set_up_take_anys(world, player)
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if world.shop_shuffle[player]:
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if world.shop_shuffle[player]:
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shuffle_shops(world, nonprogressionitems, player)
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shuffle_shops(world, nonprogressionitems, player)
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create_dynamic_shop_locations(world, player)
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create_dynamic_shop_locations(world, player)
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world.itempool += progressionitems + nonprogressionitems
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world.itempool += progressionitems + nonprogressionitems
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if world.retro[player]:
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set_up_take_anys(world, player) # depends on world.itempool to be set
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def shuffle_shops(world, items, player: int):
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def shuffle_shops(world, items, player: int):
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option = world.shop_shuffle[player]
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option = world.shop_shuffle[player]
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