fix that retro take-any's would not have swords to use

This commit is contained in:
Fabian Dill 2020-08-25 22:49:15 +02:00
parent 7ec37d99fb
commit d03dc8f8bf
1 changed files with 3 additions and 2 deletions

View File

@ -322,14 +322,15 @@ def generate_itempool(world, player: int):
place_bosses(world, player)
set_up_shops(world, player)
if world.retro[player]:
set_up_take_anys(world, player)
if world.shop_shuffle[player]:
shuffle_shops(world, nonprogressionitems, player)
create_dynamic_shop_locations(world, player)
world.itempool += progressionitems + nonprogressionitems
if world.retro[player]:
set_up_take_anys(world, player) # depends on world.itempool to be set
def shuffle_shops(world, items, player: int):
option = world.shop_shuffle[player]