Merge branch 'main' into Archipelago_Main

# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
This commit is contained in:
Fabian Dill 2021-04-01 11:44:37 +02:00
commit d24ee45462
20 changed files with 1979 additions and 1238 deletions

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@ -30,6 +30,7 @@ class MultiWorld():
self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
self.players = players
self.teams = 1
self.glitch_triforce = False
self.algorithm = 'balanced'
self.dungeons = []
self.regions = []

201
Gui.py
View File

@ -7,6 +7,7 @@ import random
import os
import shutil
from tkinter import Checkbutton, OptionMenu, Toplevel, LabelFrame, PhotoImage, Tk, LEFT, RIGHT, BOTTOM, TOP, StringVar, IntVar, Frame, Label, W, E, X, BOTH, Entry, Spinbox, Button, filedialog, messagebox, ttk
import tkinter.font as font
from urllib.parse import urlparse
from urllib.request import urlopen
from concurrent.futures import ThreadPoolExecutor, as_completed
@ -501,6 +502,9 @@ def guiMain(args=None):
guiargs.rom = romVar.get()
guiargs.create_diff = patchesVar.get()
guiargs.sprite = rom_vars.sprite
if rom_vars.sprite_pool:
guiargs.sprite_pool = rom_vars.sprite_pool
messagebox.showinfo(title="Sprite Pool", message=", ".join(guiargs.sprite_pool))
# get default values for missing parameters
for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
if k not in vars(guiargs):
@ -1308,7 +1312,8 @@ def get_rom_options_frame(parent=None):
spriteEntry = Label(spriteDialogFrame, textvariable=vars.spriteNameVar)
def SpriteSelect():
SpriteSelector(parent, set_sprite)
nonlocal vars
SpriteSelector(parent, set_sprite, spritePool=vars.sprite_pool)
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
@ -1392,21 +1397,68 @@ def get_rom_options_frame(parent=None):
shieldPalettesOptionMenu = OptionMenu(shieldPalettesFrame, vars.shieldPalettesVar, 'default', 'random', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
shieldPalettesOptionMenu.pack(side=LEFT)
spritePoolFrame = Frame(romOptionsFrame)
spritePoolFrame.grid(row=5, column=1)
baseSpritePoolLabel = Label(spritePoolFrame, text='Sprite Pool:')
vars.spritePoolCountVar = StringVar()
vars.sprite_pool = []
def set_sprite_pool(sprite_param):
nonlocal vars
operation = "add"
if isinstance(sprite_param, tuple):
operation, sprite_param = sprite_param
if isinstance(sprite_param, Sprite) and sprite_param.valid:
sprite_param = sprite_param.name
if isinstance(sprite_param, str):
if operation == "add":
vars.sprite_pool.append(sprite_param)
elif operation == "remove":
vars.sprite_pool.remove(sprite_param)
elif operation == "clear":
vars.sprite_pool.clear()
vars.spritePoolCountVar.set(str(len(vars.sprite_pool)))
set_sprite_pool(None)
vars.spritePoolCountVar.set('0')
spritePoolEntry = Label(spritePoolFrame, textvariable=vars.spritePoolCountVar)
def SpritePoolSelect():
nonlocal vars
SpriteSelector(parent, set_sprite_pool, randomOnEvent=False, spritePool=vars.sprite_pool)
def SpritePoolClear():
nonlocal vars
vars.sprite_pool.clear()
vars.spritePoolCountVar.set('0')
spritePoolSelectButton = Button(spritePoolFrame, text='...', command=SpritePoolSelect)
spritePoolClearButton = Button(spritePoolFrame, text='Clear', command=SpritePoolClear)
baseSpritePoolLabel.pack(side=LEFT)
spritePoolEntry.pack(side=LEFT)
spritePoolSelectButton.pack(side=LEFT)
spritePoolClearButton.pack(side=LEFT)
return romOptionsFrame, vars, set_sprite
class SpriteSelector():
def __init__(self, parent, callback, adjuster=False):
def __init__(self, parent, callback, adjuster=False, randomOnEvent=True, spritePool=None):
self.deploy_icons()
self.parent = parent
self.window = Toplevel(parent)
self.callback = callback
self.adjuster = adjuster
self.randomOnEvent = randomOnEvent
self.spritePoolButtons = None
self.window.wm_title("TAKE ANY ONE YOU WANT")
self.window['padx'] = 5
self.window['pady'] = 5
self.spritesPerRow = 32
self.all_sprites = []
self.sprite_pool = spritePool
def open_custom_sprite_dir(_evt):
open_file(self.custom_sprite_dir)
@ -1422,12 +1474,15 @@ class SpriteSelector():
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir, 'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
self.icon_section(custom_frametitle, self.custom_sprite_dir, 'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
if not randomOnEvent:
self.sprite_pool_section(spritePool)
frame = Frame(self.window)
frame.pack(side=BOTTOM, fill=X, pady=5)
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
if self.randomOnEvent:
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
button.pack(side=RIGHT, padx=(5, 0))
@ -1447,24 +1502,29 @@ class SpriteSelector():
self.randomOnSlashVar = IntVar()
self.randomOnItemVar = IntVar()
self.randomOnBonkVar = IntVar()
self.randomOnRandomVar = IntVar()
button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
button.pack(side=LEFT, padx=(0, 5))
if self.randomOnEvent:
button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
button.pack(side=LEFT, padx=(0, 5))
button = Checkbutton(frame, text="Random", command=self.update_random_button, variable=self.randomOnRandomVar)
button.pack(side=LEFT, padx=(0, 5))
if adjuster:
button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
@ -1473,6 +1533,62 @@ class SpriteSelector():
set_icon(self.window)
self.window.focus()
def remove_from_sprite_pool(self, button, spritename):
self.callback(("remove", spritename))
self.spritePoolButtons.buttons.remove(button)
button.destroy()
def add_to_sprite_pool(self, spritename):
if isinstance(spritename, str):
if spritename == "random":
button = Button(self.spritePoolButtons, text="?")
button['font'] = font.Font(size=19)
button.configure(command=lambda spr="random": self.remove_from_sprite_pool(button, spr))
ToolTips.register(button, "Random")
self.spritePoolButtons.buttons.append(button)
else:
spritename = Sprite.get_sprite_from_name(spritename)
if isinstance(spritename, Sprite) and spritename.valid:
image = get_image_for_sprite(spritename)
if image is None:
return
button = Button(self.spritePoolButtons, image=image)
button.configure(command=lambda spr=spritename: self.remove_from_sprite_pool(button, spr.name))
ToolTips.register(button, spritename.name +
f"\nBy: {spritename.author_name if spritename.author_name else ''}")
button.image = image
self.spritePoolButtons.buttons.append(button)
self.grid_fill_sprites(self.spritePoolButtons)
def sprite_pool_section(self, spritePool):
def clear_sprite_pool(_evt):
self.callback(("clear", "Clear"))
for button in self.spritePoolButtons.buttons:
button.destroy()
self.spritePoolButtons.buttons.clear()
frametitle = Frame(self.window)
title_text = Label(frametitle, text="Sprite Pool")
title_link = Label(frametitle, text="(clear)", fg="blue", cursor="hand2")
title_text.pack(side=LEFT)
title_link.pack(side=LEFT)
title_link.bind("<Button-1>", clear_sprite_pool)
self.spritePoolButtons = LabelFrame(self.window, labelwidget=frametitle, padx=5, pady=5)
self.spritePoolButtons.pack(side=TOP, fill=X)
self.spritePoolButtons.buttons = []
def update_sprites(event):
self.spritesPerRow = (event.width - 10) // 38
self.grid_fill_sprites(self.spritePoolButtons)
self.grid_fill_sprites(self.spritePoolButtons)
self.spritePoolButtons.bind("<Configure>", update_sprites)
if spritePool:
for sprite in spritePool:
self.add_to_sprite_pool(sprite)
def icon_section(self, frame_label, path, no_results_label):
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
@ -1503,16 +1619,16 @@ class SpriteSelector():
label.pack()
def update_sprites(event):
sprites_per_row = (event.width - 10) // 38
self.grid_fill_sprites(frame, sprites_per_row)
self.spritesPerRow = (event.width - 10) // 38
self.grid_fill_sprites(frame)
self.grid_fill_sprites(frame, 32)
self.grid_fill_sprites(frame)
frame.bind("<Configure>", update_sprites)
def grid_fill_sprites(self, frame, sprites_per_row):
def grid_fill_sprites(self, frame):
for i, button in enumerate(frame.buttons):
button.grid(row=i // sprites_per_row, column=i % sprites_per_row)
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
def update_alttpr_sprites(self):
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
@ -1549,27 +1665,48 @@ class SpriteSelector():
self.window.destroy()
def use_default_link_sprite(self):
self.callback(Sprite.default_link_sprite())
self.window.destroy()
if self.randomOnEvent:
self.callback(Sprite.default_link_sprite())
self.window.destroy()
else:
self.callback("link")
self.add_to_sprite_pool("link")
def update_random_button(self):
randomon = "-hit" if self.randomOnHitVar.get() else ""
randomon += "-enter" if self.randomOnEnterVar.get() else ""
randomon += "-exit" if self.randomOnExitVar.get() else ""
randomon += "-slash" if self.randomOnSlashVar.get() else ""
randomon += "-item" if self.randomOnItemVar.get() else ""
randomon += "-bonk" if self.randomOnBonkVar.get() else ""
if self.randomOnRandomVar.get():
randomon = "random"
else:
randomon = "-hit" if self.randomOnHitVar.get() else ""
randomon += "-enter" if self.randomOnEnterVar.get() else ""
randomon += "-exit" if self.randomOnExitVar.get() else ""
randomon += "-slash" if self.randomOnSlashVar.get() else ""
randomon += "-item" if self.randomOnItemVar.get() else ""
randomon += "-bonk" if self.randomOnBonkVar.get() else ""
self.randomOnEventText.set(f"randomon{randomon}" if randomon else None)
self.randomButtonText.set("Random On Event" if randomon else "Random")
def use_random_sprite(self):
randomon = self.randomOnEventText.get()
self.callback(randomon if randomon else (random.choice(self.all_sprites) if self.all_sprites else None))
if not self.randomOnEvent:
self.callback("random")
self.add_to_sprite_pool("random")
return
elif self.randomOnEventText.get():
self.callback(self.randomOnEventText.get())
elif self.sprite_pool:
self.callback(random.choice(self.sprite_pool))
elif self.all_sprites:
self.callback(random.choice(self.all_sprites))
else:
self.callback(None)
self.window.destroy()
def select_sprite(self, spritename):
self.callback(spritename)
self.window.destroy()
if self.randomOnEvent:
self.window.destroy()
else:
self.add_to_sprite_pool(spritename)
def deploy_icons(self):
if not os.path.exists(self.custom_sprite_dir):

View File

@ -9,6 +9,13 @@ import time
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings
from Utils import output_path
class AdjusterWorld(object):
def __init__(self, sprite_pool):
import random
self.sprite_pool = {1: sprite_pool}
self.rom_seeds = {1: random}
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
def _get_help_string(self, action):
@ -100,10 +107,14 @@ def adjust(args):
palettes_options['sword']=args.sword_palettes
palettes_options['shield']=args.shield_palettes
# palettes_options['link']=args.link_palettesvera
racerom = rom.read_byte(0x180213) > 0
world = None
if hasattr(args, "world"):
world = getattr(args, "world")
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic,
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom)
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world)
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
rom.write_to_file(path)
@ -159,8 +170,14 @@ def adjustGUI():
guiargs.rom = romVar2.get()
guiargs.baserom = romVar.get()
guiargs.sprite = rom_vars.sprite
if rom_vars.sprite_pool:
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
try:
guiargs, path = adjust(args=guiargs)
if rom_vars.sprite_pool:
guiargs.sprite_pool = rom_vars.sprite_pool
delattr(guiargs, "world")
except Exception as e:
logging.exception(e)
messagebox.showerror(title="Error while adjusting Rom", message=str(e))

10
Main.py
View File

@ -135,6 +135,7 @@ def main(args, seed=None):
import Options
for hk_option in Options.hollow_knight_options:
setattr(world, hk_option, getattr(args, hk_option, {}))
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}
@ -146,13 +147,10 @@ def main(args, seed=None):
world.shuffle[player] = shuffle
if shuffle == "vanilla":
world.er_seeds[player] = "vanilla"
elif seed.startswith("group-"): # renamed from team to group to not confuse with existing team name use
elif seed.startswith("group-") or args.race:
# renamed from team to group to not confuse with existing team name use
world.er_seeds[player] = get_same_seed(world, (shuffle, seed, world.retro[player], world.mode[player], world.logic[player]))
elif not args.race:
world.er_seeds[player] = seed
elif seed: # race but with a set seed, ignore set seed and use group logic instead
world.er_seeds[player] = get_same_seed(world, (shuffle, seed, world.retro[player], world.mode[player], world.logic[player]))
else: # race but without a set seed
else: # not a race or group seed, use set seed as is.
world.er_seeds[player] = seed
elif world.shuffle[player] == "vanilla":
world.er_seeds[player] = "vanilla"

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@ -34,6 +34,7 @@ if __name__ == "__main__":
enemizer_path = multi_mystery_options["enemizer_path"]
player_files_path = multi_mystery_options["player_files_path"]
target_player_count = multi_mystery_options["players"]
glitch_triforce = multi_mystery_options["glitch_triforce_room"]
race = multi_mystery_options["race"]
plando_options = multi_mystery_options["plando_options"]
create_spoiler = multi_mystery_options["create_spoiler"]
@ -99,6 +100,8 @@ if __name__ == "__main__":
command += " --skip_playthrough"
if zip_diffs:
command += " --create_diff"
if glitch_triforce:
command += " --glitch_triforce"
if race:
command += " --race"
if os.path.exists(os.path.join(player_files_path, meta_file_path)):

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@ -6,6 +6,7 @@ import urllib.parse
import typing
import os
from collections import Counter
import string
import ModuleUpdate
from worlds.generic import PlandoItem, PlandoConnection
@ -43,6 +44,7 @@ def mystery_argparse():
parser.add_argument('--rom')
parser.add_argument('--enemizercli')
parser.add_argument('--outputpath')
parser.add_argument('--glitch_triforce', action='store_true')
parser.add_argument('--race', action='store_true')
parser.add_argument('--meta', default=None)
parser.add_argument('--log_output_path', help='Path to store output log')
@ -107,6 +109,7 @@ def main(args=None, callback=ERmain):
erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = args.create_spoiler
erargs.create_diff = args.create_diff
erargs.glitch_triforce = args.glitch_triforce
erargs.race = args.race
erargs.skip_playthrough = args.skip_playthrough
erargs.outputname = seedname
@ -215,9 +218,7 @@ def main(args=None, callback=ERmain):
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
name_counter[erargs.name[player]] += 1
erargs.name[player]= handle_name(erargs.name[player].format(number=name_counter[erargs.name[player]],
player=player))
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
del (erargs.name)
@ -284,8 +285,19 @@ def get_choice(option, root, value=None) -> typing.Any:
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
def handle_name(name: str):
return name.strip().replace(' ', '_')[:16]
class SafeDict(dict):
def __missing__(self, key):
return '{' + key + '}'
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[name] > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
return new_name.strip().replace(' ', '_')[:16]
def prefer_int(input_data: str) -> typing.Union[str, int]:

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@ -206,6 +206,7 @@ def get_default_options() -> dict:
"zip_spoiler": 0,
"zip_multidata": 1,
"zip_format": 1,
"glitch_triforce_room": 1,
"race": 0,
"cpu_threads": 0,
"max_attempts": 0,
@ -315,9 +316,20 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
import Patch
adjuster_settings.rom = romfile
adjuster_settings.baserom = Patch.get_base_rom_path()
adjuster_settings.world = None
whitelist = {"disablemusic", "fastmenu", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
"uw_palettes", "sprite"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
if hasattr(get_adjuster_settings, "adjust_wanted"):
adjust_wanted = getattr(get_adjuster_settings, "adjust_wanted")
@ -328,9 +340,16 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
f"{pprint.pformat(printed_options)}\n"
f"Enter yes, no or never: ")
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
from Adjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
import Adjuster
_, romfile = Adjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
elif adjust_wanted and "never" in adjust_wanted:
persistent_store("adjuster", "never_adjust", True)
return romfile, False

View File

@ -1,12 +1,14 @@
import os
import tempfile
import random
from collections import Counter
from flask import request, flash, redirect, url_for, session, render_template
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from Main import get_seed, seeddigits
from Mystery import handle_name
import pickle
from .models import *
@ -80,13 +82,15 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
erargs.progression_balancing = {}
erargs.create_diff = True
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in settings.items():
if v is not None:
getattr(erargs, k)[player] = v
if not erargs.name[player]:
erargs.name[player] = os.path.split(playerfile)[-1].split(".")[0]
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)

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@ -4,38 +4,39 @@
"description": "",
"main": "index.jsx",
"scripts": {
"build": "webpack --mode production --config webpack.config.js",
"dev": "webpack --mode development --config webpack.dev.js --watch"
"build": "webpack --config webpack.config.js",
"dev": "webpack --config webpack.dev.js"
},
"author": "LegendaryLinux",
"license": "MIT",
"dependencies": {
"@fortawesome/fontawesome-svg-core": "^1.2.34",
"@fortawesome/free-solid-svg-icons": "^5.15.2",
"@fortawesome/fontawesome-svg-core": "^1.2.35",
"@fortawesome/free-solid-svg-icons": "^5.15.3",
"@fortawesome/react-fontawesome": "^0.1.14",
"crypto-browserify": "^3.12.0",
"crypto-js": "^4.0.0",
"css-loader": "^5.0.1",
"lodash-es": "^4.17.20",
"css-loader": "^5.1.3",
"lodash-es": "^4.17.21",
"prop-types": "^15.7.2",
"react": "^17.0.1",
"react-dom": "^17.0.1",
"react-redux": "^7.2.2",
"react-router-dom": "^5.2.0",
"redux": "^4.0.5",
"redux-devtools-extension": "^2.13.8",
"redux-devtools-extension": "^2.13.9",
"sass-loader": "^10.1.1",
"style-loader": "^2.0.0",
"webpack-cli": "^4.5.0"
},
"devDependencies": {
"@babel/core": "^7.12.13",
"@babel/plugin-proposal-class-properties": "^7.12.13",
"@babel/preset-env": "^7.12.13",
"@babel/core": "^7.13.10",
"@babel/plugin-proposal-class-properties": "^7.13.0",
"@babel/preset-env": "^7.13.10",
"@babel/preset-react": "^7.12.13",
"babel-eslint": "^10.1.0",
"babel-loader": "^8.2.2",
"eslint": "^7.19.0",
"buffer": "^6.0.3",
"eslint": "^7.22.0",
"eslint-config-airbnb": "^18.2.1",
"eslint-plugin-import": "^2.22.1",
"eslint-plugin-jsx-a11y": "^6.4.1",
@ -43,6 +44,7 @@
"eslint-plugin-react-hooks": "^4.2.0",
"file-loader": "^6.2.0",
"node-sass": "^5.0.0",
"webpack": "^5.20.0"
"stream-browserify": "^3.0.0",
"webpack": "^5.27.1"
}
}

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@ -1,6 +1,15 @@
const path = require('path');
module.exports = {
mode: 'production',
watch: false,
resolve: {
fallback: {
crypto: require.resolve('crypto-browserify'),
buffer: require.resolve('buffer/'),
stream: require.resolve('stream-browserify'),
},
},
entry: {
index: './src/js/index.js',
},

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@ -1,6 +1,13 @@
const path = require('path');
module.exports = {
mode: 'development',
watch: true,
resolve: {
fallback: {
crypto: require.resolve('crypto-browserify'),
},
},
entry: {
index: './src/js/index.js',
},

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@ -91,6 +91,12 @@ multi_mystery_options:
# 2 -> 7z is recommended for roms. All of them get the job done.
# 3 -> bz2
zip_format: 1
# Glitch to Triforce room from Ganon
# When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
# and have completed the goal required for killing ganon to be able to access the triforce room.
# 1 -> Enabled.
# 0 -> Disabled (except in no-logic)
glitch_triforce_room: 1
# Create encrypted race roms
race: 0
# List of options that can be plando'd. Can be combined, for example "bosses, items"

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@ -20,7 +20,9 @@
description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
#{player} will be replaced with the player's slot number.
#{PLAYER} will be replaced with the player's slot number if that slot number is greater than 1.
#{number} will be replaced with the counter value of the name.
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
game:
A Link to the Past: 1
Hollow Knight: 1

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@ -228,10 +228,10 @@ def place_bosses(world, player: int):
level = loc[-1]
loc = " ".join(loc[:-1])
loc = loc.title().replace("Of", "of")
if can_place_boss(boss, loc, level) and [loc, level] in boss_locations:
if can_place_boss(boss, loc, level) and (loc, level) in boss_locations:
place_boss(world, player, boss, loc, level)
already_placed_bosses.append(boss)
boss_locations.remove([loc, level])
boss_locations.remove((loc, level))
else:
raise Exception(f"Cannot place {boss} at {format_boss_location(loc, level)} for player {player}.")
else:

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@ -31,6 +31,7 @@ def parse_arguments(argv, no_defaults=False):
No Logic: Distribute items without regard for
item requirements.
''')
parser.add_argument('--glitch_triforce', help='Allow glitching to Triforce from Ganon\'s room', action='store_true')
parser.add_argument('--mode', default=defval('open'), const='open', nargs='?', choices=['standard', 'open', 'inverted'],
help='''\
Select game mode. (default: %(default)s)

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@ -1,7 +1,7 @@
from __future__ import annotations
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '4f63251fb1f769e1a6b017346b2e51dc'
RANDOMIZERBASEHASH = '13a75c5dd28055fbcf8f69bd8161871d'
import io
import json
@ -226,6 +226,9 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
elif sprite == 'randomonnone':
# Allows for opting into random on events on race rom seeds, without actually enabling any of the events initially.
onevent = 0x0000
elif sprite == 'randomonrandom':
# Allows random to take the wheel on which events apply. (at least one event will be applied.)
onevent = local_random.randint(0x0001, 0x003F)
elif userandomsprites:
onevent = 0x01 if 'hit' in sprite else 0x00
onevent += 0x02 if 'enter' in sprite else 0x00
@ -536,6 +539,8 @@ class Sprite(object):
self.valid = False
return
(sprite, palette, self.name, self.author_name) = result
if self.name == "":
self.name = os.path.split(filename)[1].split(".")[0]
if len(sprite) != 0x7000:
self.valid = False
return
@ -1499,6 +1504,7 @@ def patch_rom(world, rom, player, team, enemized):
rom.write_byte(0xEFD95, digging_game_rng)
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00) # enable POD EG fix
rom.write_byte(0x186383, 0x01 if world.glitch_triforce or world.logic[player] == 'nologic' else 0x00) # disable glitching to Triforce from Ganons Room
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
# remove shield from uncle

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@ -194,20 +194,21 @@ def ShopSlotFill(world):
del locations_per_sphere
total_spheres = len(candidates_per_sphere)
for i, current_shop_slots in enumerate(shops_per_sphere):
if current_shop_slots:
candidate_sphere_ids = list(range(i, total_spheres))
# getting all candidates and shuffling them feels cpu expensive, there may be a better method
candidates = [(location, i) for i, candidates in enumerate(candidates_per_sphere[i:], start=i)
for location in candidates]
world.random.shuffle(candidates)
for location in current_shop_slots:
shop: Shop = location.parent_region.shop
swapping_sphere_id = world.random.choices(candidate_sphere_ids,
cum_weights=cumu_weights[i:])[0]
swapping_sphere: list = candidates_per_sphere[swapping_sphere_id]
for c in swapping_sphere: # chosen item locations
for index, (c, swapping_sphere_id) in enumerate(candidates): # chosen item locations
if c.item_rule(location.item) and location.item_rule(c.item):
swap_location_item(c, location, check_locked=False)
logger.debug(f'Swapping {c} into {location}:: {location.item}')
# remove candidate
candidates_per_sphere[swapping_sphere_id].remove(c)
candidates.pop(index)
break
else:
@ -216,10 +217,6 @@ def ShopSlotFill(world):
location.shop_slot_disabled = True
continue
# remove candidate
swapping_sphere.remove(c)
cumu_weights[swapping_sphere_id] -= 1
item_name = location.item.name
if any(x in item_name for x in ['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']):
price = world.random.randrange(1, 7)