OoT: Add aliases for Progressive Hookshot (#4052)
* Add aliases for Progressive Hookshot * Update worlds/oot/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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			@ -184,6 +184,10 @@ class OOTWorld(World):
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                 "Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
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                 "Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
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                 "Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
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        # aliases
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        "Longshot": {"Progressive Hookshot"},  # fuzzy hinting thought Longshot was Slingshot
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        "Hookshot": {"Progressive Hookshot"},  # for consistency, mostly
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    }
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    location_name_groups = build_location_name_groups()
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