OoT: Add aliases for Progressive Hookshot (#4052)
* Add aliases for Progressive Hookshot * Update worlds/oot/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@ -184,6 +184,10 @@ class OOTWorld(World):
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"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
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"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
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"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
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# aliases
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"Longshot": {"Progressive Hookshot"}, # fuzzy hinting thought Longshot was Slingshot
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"Hookshot": {"Progressive Hookshot"}, # for consistency, mostly
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}
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location_name_groups = build_location_name_groups()
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